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#2221
Here's a video of the N64oid emulator coupled with the WiiMote!

VIDEO: http://www.youtube.com/watch?v=clv7wNRH2kY

Good fun!
 

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#2222
Here's a wonderful post on Android Developers about the new Honeycomb animation system:

FTA:
The new animation system in Honeycomb is not specific to Views, is not limited to specific properties on objects, and is not just a visual animation system. Instead, it is a system that is all about animating values over time, and assigning those values to target objects and properties - any target objects and properties. So you can move a View or fade it in. And you can move a Drawable inside a View. And you can animate the background color of a Drawable. In fact, you can animate the values of any data structure; you just tell the animation system how long to run for, how to evaluate between values of a custom type, and what values to animate between, and the system handles the details of calculating the animated values and setting them on the target object.
http://android-developers.blogspot.c...honeycomb.html

VIDEO:http://www.youtube.com/watch?v=-9nxx066eHE

Strangely, this entire class seems remarkably similar to a lesser-known Javascript animation class called Animator:
http://berniesumption.com/software/animator/


In any case, this is a very good and very forward thinking feature, adding a much needed layer of modularity between the UI and the animation system. Since this object is generic, it could conceivably be used not only for 2D UI components, but 3D ones as well.

Hopefully as with the fragment class, this will be decoupled from the OS, so that older versions of Android can have the same compatibility.

Last edited by Capt'n Corrupt; 2011-03-05 at 11:40.
 

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#2223
Here's an interesting introduction post to Renderscript.


http://android-developers.blogspot.c...derscript.html

Renderscript is a new API targeted at high-performance 3D rendering and compute operations. The goal of Renderscript is to bring a lower level, higher performance API to Android developers. The target audience is the set of developers looking to maximize the performance of their applications and are comfortable working closer to the metal to achieve this. It provides the developer three primary tools: A simple 3D rendering API on top of hardware acceleration, a developer friendly compute API similar to CUDA, and a familiar language in C99.

Renderscript has been used in the creation of the new visually-rich YouTube and Books apps. It is the API used in the live wallpapers shipping with the first Honeycomb tablets.
So it turns out not to be very 'script' like, though still very interesting. I'll post more as information is forthcoming.
 

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#2224
Originally Posted by Capt'n Corrupt View Post
Ruh, Roh! It seems that Samsung is proactively modifying its strategy based on the iPad2!

http://english.yonhapnews.co.kr/tech...09300320F.HTML

FTA:


AND:


Does this mean that Samsung is going to slim down the Tab 10.1, and reduce the price? This just got very interesting...
I was very surprised when I read that comment. It came across as honest and pretty candid.

If they manage to make the necessary 'corrections' and ship the 10" tab to 'beat' iPad 2 in those mentioned aspects then my hats off to Samsung.

Otherwise, those comments would sound really really silly


Originally Posted by lemmyslender View Post
I know thickness (or thinness) is a big selling point for phones, but as the screens get larger, I think a little thicker would give a more "sturdy" feel. The thinner you make the bigger screen, the more perceived "flex" there is going to be.

As long as the weight is in an acceptable range, I'd rather a tablet (particularly a large non pocket-able one feel a little sturdier (thicker). Otherwise, I'd always be worried about cracking the screen.
I have the iPad and the viewsonic G-Tablet. The flimsy and low quality material on the G-Tab doesn't help it feel any more sturday, despite its thicker and bulkier form factor compared to the iPad.

I think (sufficiently) rigid materials and good build quality (how parts fits well together, good weight distribution, etc) would give the 'sturdy' feel.
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#2225
Originally Posted by ysss View Post
I was very surprised when I read that comment. It came across as honest and pretty candid.

If they manage to make the necessary 'corrections' and ship the 10" tab to 'beat' iPad 2 in those mentioned aspects then my hats off to Samsung.

Otherwise, those comments would sound really really silly
From a functional standpoint, I think it's somewhat silly to make these changes. However, from market standpoint, it may be necessary to do *something* to remain more competitive. The public is so very impressed with these types of things.

I sincerely doubt that they can get to 8.8mm of thinness, without seriously re-designing the unit. However, they may be able to close the 2.1mm gap to a more palatable 1.1mm -- I can't believe I just wrote that!

Interestingly, comments like these make for good PR. I sometimes wonder if these types of things are tactical moves rather than blunders. Surely, SJ does this frequently.
 

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#2226
Here's a video of Epic Citidel running on an Android Tegra 2 tablet (Dell Streak 7 4G)!
http://www.youtube.com/watch?v=-UqSha4ajMw

Quite a nice display of graphical chops. Though I would have liked to see some many more shaders/post-processing effects being used, as this is where the next gen GPUs (GeForce ULV, SGX543, Mali400MP, Adreno 220, etc) really shine.. Well, that and fill rates -- I still can't wrap my head around the fact that this could be done at 1080p!

Maybe we'll see 1080p screens on tablet devices...

On Android this will be simple as elements (if good design practices were used) are resolution independent.
 

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#2227
More info on the Amazon store!



http://www.androidcentral.com/androi...use-amazon-drm

It seems that Amazon's store may be heartily differentiated from the stock market.

The store will implement some sort of DRM across some of its distributed APKs locking the app to your account/device/amazon (I'm not sure of the specifics). The user has to be signed in to Amazon in order to verify that the app is able to be used, or it will not run. Not so terrible iff this verification only happens once at the start. It implies that you need access to Amazon to tie the software to another device.. If they go out of business, or close this service, you're app will die with it... Gross...

One interesting thing is that apps will be able to run on multiple devices or future devices. The idea is: once you've purchased it, you will never have to again.

Here's the full spiel:
Customers who purchase an app will retain an entitlement to their app even if they decide to replace their current Android device and/or purchase new devices, as long as the new devices meet the installation requirements of the app. This provides insurance to customers that their purchased apps will be available for use on all supported devices, even if the customer has uninstalled or otherwise removed those apps in the past.

The digital locker service combined with a robust Digital Rights Management (DRM) solution not only make managing apps easier for customers, they also address one of the biggest concerns developers have: unauthorized copying and distribution. An authorized user can now install your app on any of their supported devices; however, if you chose to apply DRM on your app at submission time, your app will not run on unauthorized devices.

Any app that has Amazon DRM applied to it will require users to have installed and signed-in to the Amazon Appstore client to access the app. When an app is accessed by the user, it will verify with the Amazon Appstore device service as to whether the user has an entitlement to the app. If the user does not sign in or does not have an entitlement to that app, then the app will not be usable. However, any user can gain an entitlement by purchasing the app through Amazon.
Bottom line? I won't be using the Amazon store.
 

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#2228
Originally Posted by lemmyslender View Post
I know thickness (or thinness) is a big selling point for phones, but as the screens get larger, I think a little thicker would give a more "sturdy" feel. The thinner you make the bigger screen, the more perceived "flex" there is going to be.

As long as the weight is in an acceptable range, I'd rather a tablet (particularly a large non pocket-able one feel a little sturdier (thicker). Otherwise, I'd always be worried about cracking the screen.
I think that sturdiness can be baked into very thin structures. I have a piece of metal in my garage (curved up at edges) probably 1-1.5mm thick that's REALLY sturdy. With the correct materials and shapes, you can turn thin structures into very stiff structures.

The differences in thickness of the Tab compared to the iPad are 2.1mm, and as such hardly worth getting in a kuffuffle over. But this sort of stuff matters to some people. It wouldn't be a deal-maker/breaker for me personally, though I can see why Samsung is focused on it.

I think that both 10.9mm and 8.8mm are appropriately thin. If Sammy could get it down to 9.9mm, then it would look a lot closer to 8.8mm, when in actuality the difference is only ~1mm.
 

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#2229
The illustrious Appolicious has released its finalists for best Android app!


http://androidandme.com/2011/03/appl...sts-announced/

Looks like quite a list! Perhaps its worth checking out. Who knows, it could improve your experience dramatically.
 

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#2230
Using your Tab for a bit more productivity? You may want to consider a bluetooth keyboard case.

Here's a review of one such units:

http://www.thegalaxytab.com/2011/03/...d-case-review/

VIDEO: http://www.youtube.com/watch?v=4srLChySYio

Not bad! I was thinking it would be a bit cramped, but the author gushed about it. There are even some very useful app recommendations at the end to really help you maximize this unit.

Enjoy.
 

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