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2010-04-01
, 04:47
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Posts: 698 |
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#222
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2010-04-01
, 05:37
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Posts: 156 |
Thanked: 44 times |
Joined on Dec 2007
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#223
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So, am I understanding correctly that this wouldn't work on an N810? (Thank you in advance for all the hard work.)
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2010-04-01
, 05:59
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Posts: 698 |
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Joined on Oct 2007
@ CA
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#224
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No, as it's built against the Fremantle SDK. That said, the last two specific N900 builds have been getting stuff to work again, so you can use the older 0.3, and not be missing out on much:
http://gm.stackunderflow.com/maemo/b...ary_0.3.tar.gz
Anyone with a N900 should be using 0.5 though.
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2010-04-01
, 06:21
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Posts: 156 |
Thanked: 44 times |
Joined on Dec 2007
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#225
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2010-04-01
, 08:40
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Posts: 156 |
Thanked: 44 times |
Joined on Dec 2007
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#226
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2010-04-01
, 23:09
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Posts: 1 |
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Joined on Apr 2010
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#227
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2010-04-01
, 23:28
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Thanked: 8 times |
Joined on Feb 2008
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#228
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Ok, I've got something going.
ESD sound is not compiled into this build, the N900 uses PulseAudio instead. I'll get it behaving later. I haven't tested my hildonized fullscreen yet...
It's compiled with the arm7 compiler in the Maemo SDK, and I should be able to apply some additional optimisations later.
Also it's just the binary, I'll have to make it more user-friendly later. And make it smaller.
Binary
Source
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2010-04-02
, 00:26
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#229
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2010-04-02
, 01:17
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Joined on Dec 2007
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#230
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My understanding is that Pulseaudio should grab any audio intended for ESD and play it, did you compile without because it wasn't working or just haven't run across the full how-to for Pulseaudio?
Source
Here's a version with ESD compiled in. You'll need libesd0 (apt-get install libesd0), but you should have sound. Can't test right now - can someone else give it a go?
Also as for the power saving patches, try and find the source, i'd love it...
Last edited by t3h; 2010-04-01 at 02:30.