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2010-01-13
, 20:43
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#222
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It's a tribute to the extreme economy of programming back then (assembler and lots of hackish tricks). I'm just fine with gcc and bloated libraries thankyouverymuch.
I've never tried uploading for Diablo. It's just never really occurred to me that it might work. You seem happy with Xmame but i'll try it with my other ports next time, ok?
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2010-01-14
, 12:10
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Posts: 37 |
Thanked: 9 times |
Joined on Dec 2009
@ Spain
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#223
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2010-01-14
, 14:21
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#224
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Anyone updated to new Maemo version?. It looks like there are graphics performance improvements and this could help SDLMame a bit
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2010-01-14
, 15:09
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Posts: 37 |
Thanked: 9 times |
Joined on Dec 2009
@ Spain
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#225
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2010-01-14
, 15:52
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#226
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I just updated Maemo, had to redownload my apps again including SDLMame (I used Nokia Updater on my PC). It doesn't feel faster in the only ROM that I have installed right now (Wonder Boy), it looks like those performance enhancements are small.
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2010-01-14
, 16:20
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Posts: 37 |
Thanked: 9 times |
Joined on Dec 2009
@ Spain
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#227
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2010-01-14
, 17:24
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#228
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Haha this is what i get for checking T.M.O before i'm awake. I thought you were talking about PR1.0.1 because i hadn't seen the announcement for PR1.1 yet. The enhancements to GL ES in PR1.1 aren't likely to have any effect on SDLMAME because it doesn't use GL ES, at least not yet. (I have yet to profile the app since discovering the YUV overlay option, so i don't know yet where the most benefit would be gained.)
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2010-01-14
, 17:39
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#229
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Haha this is what i get for checking T.M.O before i'm awake. I thought you were talking about PR1.0.1 because i hadn't seen the announcement for PR1.1 yet. The enhancements to GL ES in PR1.1 aren't likely to have any effect on SDLMAME because it doesn't use GL ES, at least not yet.
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2010-01-14
, 18:03
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#230
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The update will have quite an impact on fullscreen applications that were not setting the uncomposited flag, though.
1. I appreciate your process and look forward to the new thread
2. I updated to the new Maemo FW and checked last night but no updates showed for MAME. Perhaps I need to uninstall so it finds it again? NEVERMIND. Just tried it and it is updating now. Thank you! I remember having a refresh error last night. That was the problem.
3. Since you have set to autoskip- that is even better
Look forward to your updates! I am a game nut and have MAME on Dingoo, Tmo Dash, PSP, N-Gage, Dell Axim, G1 and Droid (when I had one). Your emulator is the first I have ever seen that plays a current MAME version.
You ROCK!
UPDATE: Great job again! A noted speed improvement for all tried and even better on others with version 3. Playable games with good framerates just increased a bunch
Funny how all portable emulators have trouble with Galaga 88. I look forward to that game playing smooth on the N900 one day and agree with the 135 mameset approach. Easier to find roms and works with more games
Last edited by Rushmore; 2010-01-13 at 19:41. Reason: Item "2." change