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smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#221
As I already said I write JavaScript for living lately, so PCSX work is a way of resting my mind by changing problem domain. So it obviously is irregular.

The main work now is getting the dynarec working, which I'm focusing now.
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#222
i dont know if this is present for others aswell, but a few days ago the emulator was able to play even though at a slow speed but none the less played games such as fifa 2005, tekken 2 and jackie chan the stuntmaster.

however now for fifa 2005 and tekken 2 only a black screen is present, and for jackie chan the first part shows then just stays on that state. the phone itself does not freeze or break down, i am able to exit the games normally.

regards
 
smoku's Avatar
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#223
Originally Posted by beli View Post
Do you have any idea which are the opengl functions used in the peopsxgl plugin that aren't available in opengl ES 2.0
Basically all of them.
The main difference between OpenGL 2.0 and ES is dropping OpenGL 1 compatibility layer and relying on new features only.
You need to emulate the whole gl_begin/gl_end scene setup and state and texture handling.
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cddiede's Avatar
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#224
Is there any way to define "keyboard" available as a controller device so we can control the ROMs using the N900's keyboard without a sixasis controller?
 
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#225
Originally Posted by cddiede View Post
Is there any way to define "keyboard" available as a controller device so we can control the ROMs using the N900's keyboard without a sixasis controller?
Yes, swap to English, Nederlands keyboard layout and then the buttons that are arrows for english layout work as arrows, Z, "shift", S and Q work as X, triangle, square, circle.
 

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#226
Originally Posted by smoku View Post
The main difference between OpenGL 2.0 and ES is dropping OpenGL 1 compatibility layer and relying on new features only.
You need to emulate the whole gl_begin/gl_end scene setup and state and texture handling.
I didn't read the whole thread, so maybe I'm not writing anything new to you; in that case please forgive me

PR1.1.1 introduces support for OpenGL 1.x:
http://wiki.maemo.org/Maemo_5/PR1.1.1
 
sbock's Avatar
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#227
No, it adds support for OpenGL ES 1.1. That's not the same. ES is the OpenGL version for mobile devices and not direct compatible with the main variant.

Last edited by sbock; 2010-03-17 at 20:36.
 
smoku's Avatar
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#228
Originally Posted by mardy View Post
PR1.1.1 introduces support for OpenGL 1.x:
http://wiki.maemo.org/Maemo_5/PR1.1.1
I wasn't aware of that. Thanks for pointing.
I will look into that.
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smoku's Avatar
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#229
Porting OpenGL 1 to OpenGL ES 1 takes some work, but I should manage.
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Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N

Last edited by smoku; 2010-03-18 at 06:12.
 

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smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#230
Yay! I finally managed to integrate psx4all dynarec and it is working fine without crashes.
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Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 

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