The Following User Says Thank You to smoku For This Useful Post: | ||
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2010-03-17
, 18:09
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Posts: 149 |
Thanked: 25 times |
Joined on Nov 2009
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#222
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2010-03-17
, 19:19
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#223
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Do you have any idea which are the opengl functions used in the peopsxgl plugin that aren't available in opengl ES 2.0
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2010-03-17
, 19:39
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Posts: 1,034 |
Thanked: 784 times |
Joined on Dec 2007
@ Annapolis, MD
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#224
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2010-03-17
, 20:15
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Posts: 126 |
Thanked: 327 times |
Joined on Nov 2009
@ Finland
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#225
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The Following User Says Thank You to Lehto For This Useful Post: | ||
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2010-03-17
, 20:16
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Posts: 100 |
Thanked: 408 times |
Joined on Aug 2009
@ Helsinki
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#226
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The main difference between OpenGL 2.0 and ES is dropping OpenGL 1 compatibility layer and relying on new features only.
You need to emulate the whole gl_begin/gl_end scene setup and state and texture handling.
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2010-03-17
, 20:31
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Posts: 103 |
Thanked: 162 times |
Joined on Jan 2010
@ Germany
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#227
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2010-03-17
, 20:59
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#228
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PR1.1.1 introduces support for OpenGL 1.x:
http://wiki.maemo.org/Maemo_5/PR1.1.1
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2010-03-17
, 21:44
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#229
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2010-03-18
, 15:01
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#230
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The main work now is getting the dynarec working, which I'm focusing now.
smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N