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Posts: 1,042 | Thanked: 430 times | Joined on May 2010
#2301
So anybody now can answer me why some games doesn't run some of the music ingame? Like the FFVII intro... It has no sounds.
 
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Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#2302
as i remember ff7 intro had a sound but it was laggy, and i was using psx4all
 
Posts: 1,042 | Thanked: 430 times | Joined on May 2010
#2303
Originally Posted by AgogData View Post
as i remember ff7 intro had a sound but it was laggy, and i was using psx4all
Thanks! Mind sharing the settings? Mine is totally silent...
 
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Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#2304
well thats what happened when i was trying to play ff7..i tried it with psx4all not psx4m and i didn't have the bios yet and at the train station (1st level) when i enter my first battle it crashes and the intro was slow and a laggy sound but when i downloaded the bios (illeagaly ) it became faster but the sound still laggy and there is no crash, and honestly i don't remember the settings and i didn't change anything in the settings of psx4all. but i didn't try ff7 with psx4m so i don't know if it work or not..btw there is a list of working games in bonapart's signature with settings to play ff7 with psx4m and as i remember you should OC @ 900
 
Posts: 1,042 | Thanked: 430 times | Joined on May 2010
#2305
Ok sorry but it was a typo haha FFVII was on my mind but I was talking about final fantasy 8 silly me...
 
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Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#2306
DUDE !!
anyway i didn't try ff8 yet but its on my going2try list
 
Posts: 1,042 | Thanked: 430 times | Joined on May 2010
#2307
Ok then your feedback would be on my waiting list xD
 
Posts: 411 | Thanked: 195 times | Joined on May 2010 @ Cambridge, UK
#2308
Originally Posted by JSTAR View Post
Hi are you guys playing FFVII on psx4m? or psx4m-gui? cause i saw the set up on frame skip you guys using is up to 8 but in gui the frameskip is only 5 and which one is better psx4m or the psx4m-gui? thanks
In the gui, if you drag frameskip up to 5, then keep going, you'll see it scrolls further, allowing you to set it to 8... same with cycle mult. Not obvious, I know...
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2309
Tedri Mark: i doesn't answer for this question cuz i don't know how to explaint this unobvious qt bug =) thx

EQ said that summeli already merged they sources for symbian (GL ES support + some rewriting of RAM management) and now they wait sources from ZodTTD. Now i have no time to make any progress so we can wait for eq and summeli

also i have two questions for maemo community:
1) should i merge GUI and Core in one package ?
2) should GL ES version be separated to other package or i should remove soft version at all (i don't know about differences in compatible with peteGPU\newGPU so in my opinion it should be separated) ?
 

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Posts: 1,042 | Thanked: 430 times | Joined on May 2010
#2310
Originally Posted by bonapart View Post
Tedri Mark: i doesn't answer for this question cuz i don't know how to explaint this unobvious qt bug =) thx

EQ said that summeli already merged they sources for symbian (GL ES support + some rewriting of RAM management) and now they wait sources from ZodTTD. Now i have no time to make any progress so we can wait for eq and summeli

also i have two questions for maemo community:
1) should i merge GUI and Core in one package ?
2) should GL ES version be separated to other package or i should remove soft version at all (i don't know about differences in compatible with peteGPU\newGPU so in my opinion it should be separated) ?
1. Yeah a merged one would be good... I don't see any point seperating the frontend from the backend on psx4m.

2. Well for me seperated version is better... But if you can you could make a dual version where we could choose which plugin it use just by a couple of clicks on option... That way it would be more user friendly to common users and would keep us from reinstalling from time to time because of compatibility issues
 
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