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bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2341
with -runcd switch and without ?
 
Posts: 334 | Thanked: 45 times | Joined on Jan 2010
#2342
Originally Posted by bonapart View Post
with -runcd switch and without ?
ok that seemed to work however just got a black screen but could hear the sound then it exited and shows an error message of Segmentation Fault.
 
Posts: 334 | Thanked: 45 times | Joined on Jan 2010
#2343
tried another game the same method and just the same result , you hear the sony bootup audio and then once that ends it exits back to x-terminal and displays Segmentation fault.
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2344
badboyuk: all roms fails with segfault without -runcd switch and freezes before screen initialization with -runcd switch, right ?
 
Posts: 334 | Thanked: 45 times | Joined on Jan 2010
#2345
Originally Posted by bonapart View Post
badboyuk: all roms fails with segfault without -runcd switch and freezes before screen initialization with -runcd switch, right ?
yeah thats correct
 
AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#2346
bonapart : how can i run image.iso with this
/opt/maemo/usr/games/psx4m -runcd /home/user/MyDocs/image.iso -cyclemult 3 -autoskip
using full screen cycle multiplier 2 and frame rate 3 ?
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2347
AgogData: /opt/maemo/usr/games/psx4m -runcd /home/user/MyDocs/image.iso -cyclemult 2 -frameskip 3 -fullscreen
you always can read list of options by "/opt/maemo/usr/games/psx4m --help"
also it can be very usefull to create .desktop files in /usr/share/applications/hildon to avoid using psx4m-gui (i have some idea to implement feature of creation desktop files to psx4m-gui)

badboyuk: i'll take a look to possible reason of errors, now i can only say that you can try another bios and try to reboot phone ;-)

Last edited by bonapart; 2010-12-06 at 19:51.
 
AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#2348
here's what i did using queen beecon, its crash 3 with one click only
Attached Images
 
 
Posts: 334 | Thanked: 45 times | Joined on Jan 2010
#2349
Originally Posted by bonapart View Post
AgogData: /opt/maemo/usr/games/psx4m -runcd /home/user/MyDocs/image.iso -cyclemult 2 -frameskip 3 -fullscreen
you always can read list of options by "/opt/maemo/usr/games/psx4m --help"
also it can be very usefull to create .desktop files in /usr/share/applications/hildon to avoid using psx4m-gui (i have some idea to implement feature of creation desktop files to psx4m-gui)

badboyuk: i'll take a look to possible reason of errors, now i can only say that you can try another bios and try to reboot phone ;-)
Alright ill try a diff bios, will have to do it later as once ive ran the emulator and exited then I cant get the handset to connect to the pc via mass storage unless I reboot (annoying) , got it on charge just now so will try it later. Spent way too much time on this today and still doesn't work
any recommendations on which bios I should try?
 
Jack6428's Avatar
Posts: 635 | Thanked: 282 times | Joined on Sep 2009 @ Black Mesa Research Facility
#2350
Ok, I have a couple of observations for you...

I've tried playing with the settings and here goes...
N900 default clock 600Mhz

Mortal Kombat 4 (MUTE, Frameskip 3, Cycle Multip. 5):
Intro videos - 35fps to 38fps
Menus - 33fps to 36fps
Ingame - 29fps to 33fps

Kula World (MUTE, Frameskip 4, Cycle Multip. 5):
Ingame - 27fps to 31fps

Crash Bandicoot (MUTE):
Intro videos - 30fps to 37fps
Map - 29 to 30fps
Ingame - game crashes

Crash Bandicoot 2 (MUTE):
Intro vidoes - 30fps to 35fps
Warproom - 28fps to 31fps
Ingame - game crashes

Crash Bandicoot 3 (MUTE):
Intro videos - 32fps to 42fps
Warproom - 30fps
Ingame - 28fps to 31fps

Kind of playable in a way. I am sure that at some point the games will be fully playable. I mean, right now it's all up to the CPU, yet we already have the games running roughly at 45%-55% of their speed. Pretty sweet.

If anyone could figure out why the game crashes when entering a level, that would be nice. I hope my observations are useful.

And last question - why doesn't the emulator have the PS1 startup screen?
 
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