|
2010-01-14
, 21:39
|
|
Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
|
#232
|
I think he meant that not using the YUV overlay would be faster now than before. My knowledge of the ins-and-outs of different ways to actually scale and draw stuff to the screen is fairly limited, so I'm just grateful that those who prepared SDL and the other libraries built in good support for these kinds of things.
|
2010-01-14
, 23:48
|
|
Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
|
#233
|
|
2010-01-15
, 01:19
|
Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
|
#234
|
Yeah good work Flandry, its coming along really well.
2 questions tho
1. when you bring up the frame skip option up on screen some roms say 2 partial updates and others say 3 partial updates what does this mean?
2. when playing r-type at first i was getting a jerky 60 / 62 % then after 2 mins of the rom running on demo the keyboard lit up and the rom ran at 97 / 100% speed, even with frame skip set at 0/10 it ran at a lovely smooth 82%.
what do you make of this?
|
2010-01-15
, 01:28
|
|
Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
|
#235
|
1. when you bring up the frame skip option up on screen some roms say 2 partial updates and others say 3 partial updates what does this mean?
2. when playing r-type at first i was getting a jerky 60 / 62 % then after 2 mins of the rom running on demo the keyboard lit up and the rom ran at 97 / 100% speed, even with frame skip set at 0/10 it ran at a lovely smooth 82%.
what do you make of this?
|
2010-01-15
, 02:15
|
|
Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
|
#236
|
|
2010-01-15
, 12:52
|
|
Posts: 100 |
Thanked: 102 times |
Joined on Apr 2008
@ Amazon-Belém
|
#237
|
|
2010-01-15
, 15:55
|
Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
|
#238
|
|
2010-01-15
, 16:06
|
Posts: 71 |
Thanked: 12 times |
Joined on Jan 2007
@ Dubai, UAE
|
#239
|
|
2010-01-15
, 16:59
|
Posts: 344 |
Thanked: 73 times |
Joined on Jan 2010
|
#240
|
Unofficial PR1.3/Meego 1.1 FAQ
Accelemymote: make your accelerometer more joy-ful