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2011-08-31
, 11:20
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Posts: 77 |
Thanked: 49 times |
Joined on Apr 2010
@ Italy
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#2422
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I must say it's not a good solution having these patched libsdlpre floating around.
So this is a question to both Javispedtro a Jflatt.
Is there any technical reason for not merging Jflatt's changes (i.e. multitouch mapping) into official preenv? Even WebOS Games Manager is using a patched library which is also not a good solution.
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2011-08-31
, 12:40
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Posts: 1,033 |
Thanked: 1,013 times |
Joined on Jan 2010
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#2423
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./aftermathxhd SDLGL: Called sdl_init with flags = 0x100231 SDLGL: Number of joysticks 1 SDLGL: Joystick 0 named Accelerometer X11: PID is 4911 PDL: Init: Preenv 0.1.7 PDL: Init: Service name is com.javispedro.preenv.aftermathxhd PDL: Main thread created PDL: Application asks for screen metrics; giving true ones SDLGL: Requested GL major version 1 SDLGL: SDL_GLES initialized (res=0) SDLGL: Requested depth buffer size 24 SDLGL: Reporting video information width=1024, height=768 SDLGL: Called SetVideoMode(0, 0, 0, 0x40) SDLGL: Asked if video mode 800x480x16 (flags=0x90000040) is ok SetDpi act 132.000000 132.000000 eff 158.399994 176.000000 act 800 480 orig 960 640 Segmentation fault
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2011-08-31
, 13:24
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Posts: 534 |
Thanked: 723 times |
Joined on Oct 2009
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#2424
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2011-08-31
, 15:35
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Posts: 491 |
Thanked: 341 times |
Joined on Nov 2009
@ LA
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#2425
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2011-08-31
, 15:46
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Posts: 915 |
Thanked: 57 times |
Joined on Jun 2011
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#2427
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2011-08-31
, 16:41
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Posts: 268 |
Thanked: 75 times |
Joined on Jan 2011
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#2428
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2011-08-31
, 17:23
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Posts: 915 |
Thanked: 57 times |
Joined on Jun 2011
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#2429
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2011-08-31
, 17:27
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Posts: 534 |
Thanked: 723 times |
Joined on Oct 2009
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#2430
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The Following User Says Thank You to jflatt For This Useful Post: | ||
So this is a question to both Javispedtro a Jflatt.
Is there any technical reason for not merging Jflatt's changes (i.e. multitouch mapping) into official preenv? Even WebOS Games Manager is using a patched library which is also not a good solution.