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AgogData's Avatar
Posts: 870 | Thanked: 133 times | Joined on Aug 2010
#2441
Originally Posted by bonapart View Post
when it will be done
not a cool way to reply man
 

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mthmob's Avatar
Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#2442
Originally Posted by AgogData View Post
not a cool way to reply man
Actuelly... its your reply thats not cool :P Just be happy..
 
Posts: 23 | Thanked: 14 times | Joined on Feb 2010 @ Paris, France
#2443
Originally Posted by AgogData View Post
not a cool way to reply man
Beware of the Dark Side of the Force, Young Padawan. Read this and meditate
 

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bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2444
Originally Posted by AgogData View Post
not a cool way to reply man
actually it's the only way to say the true
 

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Posts: 33 | Thanked: 11 times | Joined on Aug 2010
#2445
pickle managed to port the opengl es plugin of psx4m to pandora for pcsx-rearmed and it works.... thats good news right?
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2446
already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU
 
Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#2447
Originally Posted by AgogData View Post
not a cool way to reply man
Just be happy that someone works on it and gives us updates on project status You could always help bonapart if you are sick of waiting...

In the mean time look what "Pcsx-Rearmed" for pandora can do:
http://www.youtube.com/watch?v=C1cGDtb2dcw

Still a little lag, but Tekken looks pretty playable :-o
 
Jack6428's Avatar
Posts: 635 | Thanked: 282 times | Joined on Sep 2009 @ Black Mesa Research Facility
#2448
Originally Posted by bonapart View Post
already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU
Even if there won't be any performance increase, at least the games will look better thanks to GL compared to currently used software renderer/plugin, right?
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2449
Jack6428, i can publish GLES version to test quality of video.

to try... doesn't react to keys... only for video tests
root
cd /opt/maemo/usr/games
mv psx4m psx4m.bak
wget http://maemo.team16.ru/psx4m
chmod +x psx4m
to restore working version
root
cd /opt/maemo/usr/games
rm psx4m
mv psx4m.bak psx4m
and yeah, i removed dependence to gtk

PS. there is no frameskip settings in GLES GPU
Attached Files
File Type: gz psx4m.gz (203.6 KB, 109 views)

Last edited by bonapart; 2011-01-05 at 16:52.
 

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Posts: 233 | Thanked: 14 times | Joined on Oct 2010
#2450
What I do not understand - as a noob - how the N900 can emulate ( to a degree anyway ) the Playstation, but Paperboy for example on MAME from 1984 runs like a piece of crap - even when over clocked???
 
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