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Posts: 186 | Thanked: 79 times | Joined on Feb 2010
#241
No i haven't installed any other aplication. I had around 300 Mb free(i'm sure cause i was wandering if i have enough space for data files) i uninstalled it and deleted data files but i didnt reclaim the space.
I'm sure that apt-get was installing some dependencies but can't remember what.
I'll try deborphan or reflash, it will be easier.
anyway I hope homm3 will become playable. It is my best game ever. thanks for porting it.
 
Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#242
Version: 0.82svn1781-0maemo1
Depends: libavcodec52 (>= 3:0.svn20090303-1) | libavcodec-extra-52 (>= 3:0.svn20090303-1), libavformat52 (>= 3:0.svn20090303-1) | libavformat-extra-52 (>= 3:0.svn20090303-1), libavutil49 (>= 3:0.svn20090303-1) | libavutil-extra-49 (>= 3:0.svn20090303-1), libboost-filesystem1.38.0 (>= 1.38.0-1), libboost-iostreams1.38.0 (>= 1.38.0-1), libboost-system1.38.0 (>= 1.38.0-1), libboost-thread1.38.0 (>= 1.38.0-1), libc6 (>= 2.5.0-1), libgcc1 (>= 1:4.2.1), libsdl-image1.2 (>= 1.2.4-5-recomp1), libsdl-mixer1.2 (>= 1.2.6-5+0m5), libsdl-ttf2.0 (>= 2.0.9), libsdl1.2 (>= 1.2.13-2maemo5+0m5), libstdc++6 (>= 4.2.1-4maemo9+0m5), libswscale0 (>= 3:0.svn20090303-1) | libswscale-extra-0 (>= 3:0.svn20090303-1), zlib1g (>= 1.2.3-9.osso9+0m5)

Hope that helps...
__________________
  • If you have issues with the Maemo port of VCMI (Heroes 3), please report here.
  • If you have crashes, make sure to get an error log by running vcmi through xterm. (Type "vcmiclient" in the X Terminal application)
  • Some installation instructions can be found here.
  • For questions regarding VCMI features, a timeline, new releases and the like, please visit the VCMI board and their Wiki.
 

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Posts: 186 | Thanked: 79 times | Joined on Feb 2010
#243
I was planning to reflash today (i deleted apt-get cache before you post full dependencies)but I did df -h one more time and noticed i have over 300 Mb free space on /home again. Magic.

I don't know how it happen but for sure it wasn't vcmi fault.
 
Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#244
Ok guys, seems like we won't get VCMI working on the N900 anytime soon. Read more here...
__________________
  • If you have issues with the Maemo port of VCMI (Heroes 3), please report here.
  • If you have crashes, make sure to get an error log by running vcmi through xterm. (Type "vcmiclient" in the X Terminal application)
  • Some installation instructions can be found here.
  • For questions regarding VCMI features, a timeline, new releases and the like, please visit the VCMI board and their Wiki.
 
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#245
Hi there 0x47.

VCMI 0.84 is out. I know that it doesn't suport the resolution of n900 as we wanted but at least it brings (few) new features and more stability. Since the version that we want is still far from being released, we could enjoy this new versions.

Could you compile this to us?

Thanks in advance
 
Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#246
I'll try it.
__________________
  • If you have issues with the Maemo port of VCMI (Heroes 3), please report here.
  • If you have crashes, make sure to get an error log by running vcmi through xterm. (Type "vcmiclient" in the X Terminal application)
  • Some installation instructions can be found here.
  • For questions regarding VCMI features, a timeline, new releases and the like, please visit the VCMI board and their Wiki.
 

The Following 4 Users Say Thank You to 0x47 For This Useful Post:
Posts: 67 | Thanked: 126 times | Joined on Jun 2010 @ Germany
#247
Well, it's there, but the issues remain:

- Game crashes on battle, sometimes in town
- Not possible to install from apt-get (works from HAM (App Manager) though)
- Not possible to run VCMI from icon (it will freeze after starting the game)

But you can give it a try if you want.

Please check out the updated instructions here: http://talk.maemo.org/showpost.php?p...&postcount=182
__________________
  • If you have issues with the Maemo port of VCMI (Heroes 3), please report here.
  • If you have crashes, make sure to get an error log by running vcmi through xterm. (Type "vcmiclient" in the X Terminal application)
  • Some installation instructions can be found here.
  • For questions regarding VCMI features, a timeline, new releases and the like, please visit the VCMI board and their Wiki.
 

The Following 3 Users Say Thank You to 0x47 For This Useful Post:
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#248
Thank you for your efforts.

Trying it now
 

The Following User Says Thank You to SSLMM For This Useful Post:
Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#249
Sorry for not reporting back but my n900 was stolen few days later my last post in this thread

But i've bought a used one and, since there is a new version of vcmi, could you update your port? I know it isn't playable but android phone are getting it and we deserve it too lol

Thanks
 

The Following User Says Thank You to SSLMM For This Useful Post:
Posts: 470 | Thanked: 399 times | Joined on Jul 2011 @ Croatia
#250
any chance of someone compiling the latest version? 0.86svn2460 if im correct
 
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