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Posts: 50 | Thanked: 8 times | Joined on Oct 2010
#2511
great to see some real improvements here well done Bonna. It looks a little too advanced for me to try tho haha think ill have to wait for the gui version haha
 
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Posts: 770 | Thanked: 558 times | Joined on Mar 2010 @ Abidjan
#2512
great to see some real improvements here well done Bonna. It looks a little too advanced for me to try tho haha think ill have to wait for the gui version haha
Agree with you dude !! Why not rewrite a complete tutorial for those who want to test it ?
I'm a bit lost into posts!
some say about pcsx, some about pcsx rearmed instead we are in PSX4ALL thread!
seriously, i'm completely lost!
So please, write a tuto for the noobs like me who want to test it, pleaaassseeee!!!

Last edited by Boemien; 2011-01-07 at 14:51.
 
Posts: 1,042 | Thanked: 430 times | Joined on May 2010
#2513
bonapart is using 2 atm... pcsx and psx4m(all gles version)
pcsx rearm = pcsx

Well I suggest that if you don't know how to use it I suggest to stick with the current build. Coz believe me after you install the test builds you would either get to have another ton of questions coming or you would be completely lost to another path.
 

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Posts: 770 | Thanked: 558 times | Joined on Mar 2010 @ Abidjan
#2514
Well I suggest that if you don't know how to use it I suggest to stick with the current build. Coz believe me after you install the test builds you would either get to have another ton of questions coming or you would be completely lost to another path.
Yeah but those questions will maybe be useful in order to help! Anyway bonapart or somebody else is free to publish or not a tutorial. we will simply wait the final release.
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2515
Boemien: from 245 page is nightly builds of psx4m with experemenal gles support known as hardware accelerated graphics
from 250 page is port of pcsx-rearmed( which is port of pcsx to pandora) to maemo
why i don't write normal manual? answer is simple: test build's shouldn't be installed by everyone(especially pcsx) and i got a lot of bug's by myself and really i don't need any testing of pcsx; psx4m with gles support have only one bug, and i don't know how to fix it yet; so this build is only some kind of reporting about progress and nothing more, they also have no support from my side(cuz bugs of pcsx is maemo specific(except memory bogus) Notaz willn't take care about it too)

when gles version will support keymapping it will be published in repository and run from gui

for pcsx i have more long list todo before publish:
remove a lot of segfaults, take care about all options that emu have(frameskiping, selecting gpu,disabling cda,xa,all sounds etc), make screen and keyboard working after closing emu, and fix first run bug and create keymapping too
 

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Posts: 770 | Thanked: 558 times | Joined on Mar 2010 @ Abidjan
#2516
It seems to be a lot of work! even I did not understand all! lool Okay, so the best way would be to wait for the stable (maybe) release in repo! hmm! Okay, let's wait!
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2517
look's like we can't get menu working because https://bugs.maemo.org/show_bug.cgi?id=5449
 
Posts: 439 | Thanked: 192 times | Joined on Oct 2009 @ spain-aragon-zaragoza
#2518
and with other kernel? for example with latest kernel 46?
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#2519
i found some workaround to restore display

root
echo "U:800x480p-57"> /sys/class/graphics/fb0/mode

Last edited by bonapart; 2011-01-08 at 18:43.
 

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Posts: 120 | Thanked: 13 times | Joined on May 2010 @ turkey
#2520
Black screen error
help.
ssh installed
pcsx no installed

cd /opt/maemo/usr/games/pcsx
./pcsx -cdfile /home/user/MyDocs/......

Last edited by nesrazz; 2011-01-08 at 19:25.
 
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