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Posts: 195 | Thanked: 96 times | Joined on May 2011
#2551
and jflatt please try to fix asphalt 6 please please please please please please
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2552
please please please please please please
 
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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#2553
Originally Posted by laith.m.y View Post
@ jflatt

I tried Big Boss HD with your new libsdlpre-tab.so and it work fine except that there is no respond when I press enter to choose boss name (I think thats what you mean by unplayable) , but can this be fixed ? and what is the problem with aftermath (I didnt try it) ?

and thanks for your replay and support
Right, it seems the N900 key code for "enter" isnt what's expected. I figure I can either translate the key code or bring up the virtual keypad.
Aftermath tries to read the list of gl extensions and ends up with a null value which is why it was crashing. I think it failed to initialize gl properly which is why there were no extensions listed. It will run if it doesn't get a null, but ends up not showing anything on screen
 

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Posts: 212 | Thanked: 340 times | Joined on Feb 2011 @ Jordan
#2554
@ jflatt

thanx thanx thanx thanx , my wish was to play this game

I dont know what the easiest one , but I guess translate key code is more better to prevent the lag of the device when the virtual keypad appear with the game .

waiting your replay which tell us that the game is finally work fine and playalbe
 
Posts: 1,033 | Thanked: 1,013 times | Joined on Jan 2010
#2555
Error from Ground Effect Pro with the new libsdlpre-tab.so

Code:
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Requested depth buffer size 24
SDLGL: Reporting video information width=1024, height=768
SDLGL: Called SetVideoMode(0, 0, 0, 0x40)
SDLGL: Asked if video mode 800x480x16 (flags=0x90000040) is ok
FPS: 1
ACCEL: Called JoystickOpen 0
ACCEL: Opening accelerometer
ACCEL: Using default calibration values
[mp3 @ 0x4a87a0]max_analyze_duration reached
[mp3 @ 0x4a87a0]Estimating duration from bitrate, this may be inaccurate
CODEC_TYPE_AUDIO 0
[mp3 @ 0x4a2cf0]Header missing
Segmentation fault
 
Posts: 87 | Thanked: 46 times | Joined on Nov 2010 @ lisbon, portugal
#2556
Originally Posted by buxi07 View Post
Brother in arms didnt work for me.. :/
giving error "bia_pre is not executable" when i run desktopgen appinfo.json.

PLEASE HELP!
did you try on x-term "chmod +x" bia_pre ??? befor running dektogen??
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2557
Originally Posted by trlopes1974 View Post
did you try on x-term "chmod +x" bia_pre ??? befor running dektogen??
is it BIA or BIA 2...iplayed BIA.deb..y dont u try the deb file if its BIA 1
 
Posts: 87 | Thanked: 46 times | Joined on Nov 2010 @ lisbon, portugal
#2558
Humm, any thoughts???
./Asphalt6: /usr/lib/libstdc++.so.6: version `CXXABI_ARM_1.3.3' not found (required by ./Asphalt6)

just soved this with libstdc++.so.6.0.13.
Now having: PDL: Called GetUniqueID
PDL: Application asked for device ID

Last edited by trlopes1974; 2011-09-09 at 15:58.
 
Posts: 203 | Thanked: 125 times | Joined on Jan 2011
#2559
Originally Posted by trlopes1974 View Post
Humm, any thoughts???
./Asphalt6: /usr/lib/libstdc++.so.6: version `CXXABI_ARM_1.3.3' not found (required by ./Asphalt6)
Fix has been post some page before search
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#2560
with CSSU updated to 16.8..can we expect new games?
 
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