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Posts: 62 | Thanked: 178 times | Joined on Sep 2010
#261
There was a bug in 0.17.1Maemo0 caused by my own mistakes and by some weird behavior of Qt. Wagic was systematically erasing its resource file if you tried to play offline =(

I'm sorry for that, I pushed 0.17.1maemo1 fixing the problem on extras-dev yesterday.

So, now when Wagic starts, it will try to check if there is a resource package update by connecting to internet if the network is available. Unfortunately because of Qt, network is systematically signaled as available, so if you're offline, the N900 will ask you to connect to something, just cancel it and it will work completely offline.

This resource file is currently http://wagic.googlecode.com/files/core_0171.zip it needs to be stored in /home/user/MyDocs/.Wagic/core.zip at least once. You can perfectly store it from your PC and have Wagic always work totally offline. But if you do that, you might miss some resource update we could push with card fixes and stuff.

Normally, Wagic only connects once at start-up to compare the hash of its local resource file to the hash of the remote resource file. If they are the same it continues offline.
 

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Posts: 132 | Thanked: 141 times | Joined on Jan 2012
#262
In that case it was due to the bug that it wasn't working. Thanks for the quick fix! Now it was working the way I thought it was supposed to
Still I had my troubles with the config of the buttons and what they do. Had to remap those playstation style image buttons to phone keys but it won't do the trick every time.
Playing just with touchscreen didn't work at all and I couldn't play any spell except basic lands.
 
Posts: 249 | Thanked: 167 times | Joined on Mar 2010 @ International
#263
This is really off topic, but i dont suppose there is any interest in making a webOS version of Wagic?
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Posts: 62 | Thanked: 178 times | Joined on Sep 2010
#264
Wagic is fully open source with a nice license (BSD) and a very flexible attitude toward motivated developers wanting to help supporting more platforms. Additionally, the game is already VERY portable as ports exist for PSP, Android, iOS, Windows, Linux desktop, Maemo and Meego.

So, the current Wagic team will probably not support webOS, but a developer knowing webOS would probably port Wagic on it very easily...
 
Posts: 87 | Thanked: 4 times | Joined on Sep 2010
#265
help for the keys i dont know which button press... we need a usb cable + ps2 joystick for play ?
 
Posts: 262 | Thanked: 206 times | Joined on May 2010
#266
 
Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#267
For those interested in fantasy card games, I have found a curious game called Magarena. It's open source but Java based.

Other Magic based game was Mage, apparently vanished due to the DCMA.

And a Python alternative is Wizards Magic.

Last edited by ivgalvez; 2012-04-14 at 12:00.
 
Posts: 62 | Thanked: 178 times | Joined on Sep 2010
#268
As it seems the extras-dev autobuilder is broken or stopped, you'll be able to find the latest Wagic 0.18.6 here http://code.google.com/p/wagic/downloads/list
 

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Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#269
Please, can you post what exactly the problem is in this thread?
 

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Posts: 62 | Thanked: 178 times | Joined on Sep 2010
#270
Was my own mistake, Wagic 0.18.6 on its way to extras-dev

Last edited by Xawotihs; 2012-05-24 at 17:51.
 

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