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2010-07-21
, 20:09
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Posts: 164 |
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Joined on Jul 2010
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#272
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2010-07-21
, 20:21
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Posts: 46 |
Thanked: 4 times |
Joined on Jul 2010
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#273
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2010-07-21
, 20:26
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Posts: 739 |
Thanked: 114 times |
Joined on Sep 2009
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#274
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2010-07-22
, 20:50
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Thanked: 10 times |
Joined on Jun 2010
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#275
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2010-07-23
, 01:37
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Thanked: 472 times |
Joined on Jul 2010
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#276
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2010-07-23
, 03:29
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Posts: 2,869 |
Thanked: 1,784 times |
Joined on Feb 2007
@ Po' Bo'. PA
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#277
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We're testing a variety of solutions to the speed problem. BTW, if anyone has experience with memory overlays, or in general dealing with data sets that are far larger than what memory can accommodate that gracefully (and quickly) accept inserts, deletes and sorts please reach out to me at peter at instinctiv. I'll fill you in on the details over email/im. If not, don't worry guys, we have a number of good solutions just none that we can implement super fast. Thanks for hanging in there!
The Following User Says Thank You to YoDude For This Useful Post: | ||
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2010-07-27
, 02:38
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Posts: 11 |
Thanked: 1 time |
Joined on Jun 2010
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#278
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2010-07-27
, 09:34
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Posts: 311 |
Thanked: 180 times |
Joined on Dec 2009
@ London
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#279
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2010-07-27
, 12:56
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Posts: 67 |
Thanked: 15 times |
Joined on Apr 2010
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#280
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Love the work you guys are doing! I am sure once you solved the main bugs it will be a much better player than the standard one!
Sometimes an apple is just an apple