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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#281
Originally Posted by slartibartfass View Post
I've tested now the acc steering with F-Zero and Mario Kart. It's really cool, especially the proxy sensor as A-button, really awesome.
But it is too much sensitive, it steers to much, when I just wipe the phone a little. Can you make it less sensitive?

Also its sometimes a little buggy and I got some crashes, probably because its still rally experimental.
But this is really great, very good work!
Accelemymote is out of my hands... not even sure its being worked on anymore. Open up .accelemymote/main.cfg and see if there are any settings in there. Unfortunately only the more recent versions of blight support deadzones, but I'll certainly keep trying.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#282
Originally Posted by DarthLuda View Post
Help! I've played a bit with the settings, and afterwards, transparency was disabled again! what command exactly controls the transparency? Is it somewhere in the gles2n64.conf?
What settings and what extra plugins? Just put it back the way it was....
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#283
i updated to the very latest version but saving is still not working it seems
when loading titles like quest 64 and hybrid heaven the games mention they cant find any memory/save packs...

and did someone figure out how to customize the controls yet?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#284
Instructions for customizing controls is in the second post. If ya can't work it out install v1.5 of mupen64plus for Linux, use the GUI in that to define the keys and then copy over.

i may know the issue for saving. i don't believe I enabled controller memory paks by default. Only the innternal memory found in the cartidge (much smaller).

Quick fix if its still not working:
leafpad /home/user/.mupen64plus/blight_input.conf

You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory.
 
Posts: 8 | Thanked: 14 times | Joined on Jul 2010
#285
IzzehO thanx!!!! it's works))
Here is video showing gameplay of some games on emu n64:
http://www.youtube.com/watch?v=dPiaoE-Eixw

P.S. sory for my bad english)

Games i try(on 900 mhz):
ANd working games(full speed or almost full):
Quake 64
Star Wars Episode I - Racer
Nightmare Creatures
Gex 64 - Enter the Gecko
Disney's Tarzan
Batman Beyond - Return of the Joker
Super Mario 64
Mario Kart 64
WWF - War Zone
1080 Snowboarding

half speed but playable:
V-Rally Edition 99
South Park
WWF Attitude
San Francisco Rush 2049
Duke Nukem 64
Duke Nukem - ZER0 H0UR

Last edited by rusban; 2010-07-07 at 05:50.
 

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Posts: 64 | Thanked: 20 times | Joined on Dec 2009 @ Adelaide, Australia
#286
Thanks for the video rusban
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#287
Originally Posted by rusban View Post
IzzehO thanx!!!! it's works))
Here is video showing gameplay of some games on emu n64:
http://www.youtube.com/watch?v=dPiaoE-Eixw

P.S. sory for my bad english)

Games i try(on 900 mhz):
ANd working games(full speed or almost full):
Quake 64
Star Wars Episode I - Racer
Nightmare Creatures
Gex 64 - Enter the Gecko
Disney's Tarzan
Batman Beyond - Return of the Joker
Super Mario 64
Mario Kart 64
WWF - War Zone
1080 Snowboarding

half speed but playable:
V-Rally Edition 99
South Park
WWF Attitude
San Francisco Rush 2049
Duke Nukem 64
Duke Nukem - ZER0 H0UR
Thanks for the video. Wow, this seems to be working amazingly so far for a quick and dirty beta code.
________
Ford granada (north america) picture

Last edited by nax3000; 2011-03-18 at 13:24.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#288
It was quick, but it's not really that dirty... (unless you consider the original mupen64 code dirty).
 
Posts: 8 | Thanked: 14 times | Joined on Jul 2010
#289
Originally Posted by IzzehO View Post

Quick fix if its still not working:
leafpad /home/user/.mupen64plus/blight_input.conf

You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory.
I change plugin=1 to plugin=2
Now when i try to run rom it's says:
"The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!"
How fix it?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#290
Originally Posted by rusban View Post
I change plugin=1 to plugin=2
Now when i try to run rom it's says:
"The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!"
How fix it?
Are you even using the version I uploaded? Your video has GUI, while mine does not... so I'll take it as a no.
 
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