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Posts: 35 | Thanked: 1 time | Joined on Mar 2007
#21
for those who mentioned a bluetooth ps3 controller, heres somethign more portable.
http://www.pocketnow.com/index.php?a...reviews&id=651
 
Posts: 19 | Thanked: 0 times | Joined on Jul 2007 @ Norwich, UK
#22
Im going to wait untill the full GUI verson comes out- lo I hope it aint like the NES emu for 770 which is very slow....
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Now anyone up for some tea?"
**Nokia 770 (Hacked N800 IT2007 jobby)**
 
Posts: 271 | Thanked: 10 times | Joined on Mar 2007 @ Finland
#23
Is there flash support for N800?

http://codeazur.com.br/stuff/fc64_final/

Runs with flash.
 
Posts: 20 | Thanked: 11 times | Joined on Oct 2007 @ Germany
#24
Hi, I just found this thread about Frodo. I'm the developer of the Frodo Zaurus port and I work also on a port for the Nokia 770.

You can found information of the Zausus port on:
http://lachner-net.de/index.php?opti...emid=5&lang=en

There is also a GUI application for Frodo on Zaurus:
http://lachner-net.de/index.php?opti...emid=5&lang=en

But this is based on Qt (embedded) and not useful on the Nokia devices. Fore some reasons it is also not the best solution on the Zaurus, so a SDL GUI would be the better way.

Originally Posted by ArnimS View Post
(edit 05:04) Frodo Author Christian Bauer appears to have been working on an internal SDL GUI, which would avoid the problems with TK gui (creating a seperate window not registered with hildon), but no changes apparent since 2005
Yes. In my opinion SDL GUI would be the best solution for this problem. AFAIK Christian works on this for Frodo 5, but I think he don't work anymore on Frodo 5 or he don't have time to work on it.

So I decided to start SDL GUI development for Frodo 4 which is now in CVS as a first alpha version.

You can find some screenshots of Frodo with SDL GUI and a short description here:
http://lachner-net.de/index.php?opti...mid=16&lang=en

Originally Posted by ArnimS View Post
Looking at CVS now it appears the Frodo authors have a zaurus and that the sdl gui is in current development. It appears that a port with builtin gui features will be available fairly soon.
Yes I have a Zaurus and also a Nokia 770. And I'm working ont the port. Unfortunately, because we building our house, I haven't much time this year to develop on it. So I think it will take some time till the Nokia 770 port is finished.


Originally Posted by ArnimS View Post
I have built a cvs version that runs now, but the fullscreen and arrow keys / dpad arrows do not work yet, so there is no user benefit over the previous release.
Yes, it allready runs on the N770. But it is not really useful, because a on screen keybord is missing. I work at the moment on this in my spare time. I will implement it also as a SDL on screen keybord and use not the meamo on screen keyboard, because it should work on other devices like the Zaurus or OpenMoko phones too.

Nevertheless I plan also to make some packages for maemo soon. At the moment mainly for testing. I set up a garage project for this: https://garage.maemo.org/projects/frodo
 

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Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#25
HOO-RAY! Thanks for the work blachner

It might be possible to launch xkbd from frodo via system() call and thus bind the input to frodo.

http://pupnik.de/xkbd_m_bottom.gif

http://pupnik.de/xkbd.html

Ottertal looks pretty.
 
Posts: 20 | Thanked: 11 times | Joined on Oct 2007 @ Germany
#26
Originally Posted by ArnimS View Post
HOO-RAY! Thanks for the work blachner

It might be possible to launch xkbd from frodo via system() call and thus bind the input to frodo.

http://pupnik.de/xkbd_m_bottom.gif

http://pupnik.de/xkbd.html
Looks interesting. Maybe it is usable as an interim solution until the SDL on screen keyboard is finsished. I will have a closer look at this.
 
Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#27
Also since Frodo is 320x200+borders it would make sense to have pixel doubling enabled at least in fullscreen mode. Too bad Xsp nokia extension is unstable by design (you can't turn pixel doubling off quickly enough if system pops up some dialog ==> screen is messed) . I have somewhat working version of SDL Frodo build with pixeldoubling enabled via Xsp.

Best would be to write some generic code snippet to update screen via framebuffer ioctl like mplayer does it. One could just add such code to project and replace SDL_UpdateRect with such call. ioctl has non-sticky pixeldoubling flag valid only per specific screen update so it will not mess the screen.

Regarding the on-screen keyboard - than would be really nice. If you could code it in modular way so is can be used as a filter after calling SDL_PollEvent (i.e it would translate SDL mouse events to sdl key events) it would be really great and reusable also for many other sdl based projects.
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Posts: 271 | Thanked: 10 times | Joined on Mar 2007 @ Finland
#28
PSP version of Frodo has keyboard like this. Anyway BT keyboard support would also be nice.. And still dreaming of BT joystic / PS3 controller support. N800 control pad is not good for gaming

http://perso.numericable.fr/ckckck/C64_PSPVice.html
 
Posts: 105 | Thanked: 1 time | Joined on Feb 2006
#29
Hiya, I now have a PS3 (yay!)

Has anybody written a PS3 driver for n800/770? Has anybody got the two to pair at all? I would hope there's no encryption or anything.

Anyhow, if nobody has done anything in this area I'll have a stab
 
Posts: 20 | Thanked: 11 times | Joined on Oct 2007 @ Germany
#30
Originally Posted by fanoush View Post
Also since Frodo is 320x200+borders it would make sense to have pixel doubling enabled at least in fullscreen mode. Too bad Xsp nokia extension is unstable by design (you can't turn pixel doubling off quickly enough if system pops up some dialog ==> screen is messed) . I have somewhat working version of SDL Frodo build with pixeldoubling enabled via Xsp.
Yes I tried this XSP extension with Frodo after I read about it, on the mameo developer mailing list. It worked, but I think it is not really a good solution. So I decided not to use it.

Also this Xsp solution is device specific. The best way, I think, would be to implement some kind of scaling or pixel doubling directly in the Frodo code. But maybe on some devices this is to slow and device specific code is nevertheless necessary. But for me this is not the first goal for Frodo. First it should be useable than such things like a better screen resolutions on some devices would be nice.

Originally Posted by fanoush View Post
Regarding the on-screen keyboard - than would be really nice. If you could code it in modular way so is can be used as a filter after calling SDL_PollEvent (i.e it would translate SDL mouse events to sdl key events) it would be really great and reusable also for many other sdl based projects.
My solution I work on, is not an universal SDL keybord it is an on screen keybord with a C64 keybord layout.

But you are right, a generic SDL on screen keyboard would be nice. At best with changeable keybord layouts. But this would be more work to do. So I personally will concentrate on a C64 on screen keyboard.
 
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