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2010-01-20
, 20:37
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#22
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Well, I'd love to have the music too as the Doom music simply rocks.
What's broken? I haven't even tried the Duke Nukem 3D port in devel but it seems to be at least trying to play the music with timidity judging from the timidity package that is part of it. :P
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2010-01-20
, 20:53
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Posts: 5 |
Thanked: 3 times |
Joined on Jan 2010
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#23
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The Following User Says Thank You to vdubbs85 For This Useful Post: | ||
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2010-01-20
, 21:47
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#24
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On the setup screen where wads initialized can be specified, I can't type in numbers, only letters. (this is an issue, as a couple of the wad files contain numbers, although I suppose I could just rename them)
The other is that for some reason the original (commercial) doom.wad (first game) doesn't seem to run very well. I get tons of artifacting. Is there an easy fix for this?
The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-01-20
, 22:56
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Posts: 5 |
Thanked: 3 times |
Joined on Jan 2010
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#25
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That's a good point. A direct fix may not be worth the effort compared to an alternative or file selector widget. Noted...
That's very strange considering the shareware doom.wad works fine. The freedoom doom2.wad does, too. Have you played using the shareware wad and had no trouble? The only thing i can think of to suggest is that you leave only that wad and prboom.wad in the wad directory in case it's doing some weird double-loading.
Edit: Is it the final release version of the wad?
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2010-01-21
, 11:29
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Posts: 30 |
Thanked: 16 times |
Joined on Jan 2010
@ Berlin
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#26
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The keyboard layout is changed with a call to gconf-2. Can you change locales with setxkbmap? The present method is a nasty hack to get around Nokia's nasty design decision and nobody has suggested "the right way" to deal with it, in spite of my bug report on the matter. I'm open to ideas for improvement and would also welcome popular support @ the bug report to encourage the devs to prepare a direct solution for this ongoing problem.
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2010-01-22
, 11:55
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Posts: 353 |
Thanked: 263 times |
Joined on Dec 2009
@ Finland
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#27
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2010-01-26
, 23:10
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Posts: 635 |
Thanked: 282 times |
Joined on Sep 2009
@ Black Mesa Research Facility
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#28
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2010-01-27
, 00:10
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#29
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2010-01-27
, 00:31
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Posts: 436 |
Thanked: 406 times |
Joined on Jan 2010
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#30
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What's broken? I haven't even tried the Duke Nukem 3D port in devel but it seems to be at least trying to play the music with timidity judging from the timidity package that is part of it. :P