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Posts: 83 | Thanked: 64 times | Joined on May 2012 @ Spain
#21
Originally Posted by sixwheeledbeast View Post
Well done.
A lot more functional than the last version I tested.
thanks

Originally Posted by sixwheeledbeast View Post
The screen still seems to rotate with forcerotation on CSSU.
I will try to fix it.

Originally Posted by sixwheeledbeast View Post
The only thing missing now is a current and high score counter.
I think I've lost my mind, because I'm thinking to go a step further: achievements.

Originally Posted by sixwheeledbeast View Post
Out of interest how did you choose your 4 key sounds?
I did not choose the sounds, only edited. Originally are from another clone of Simon realiado in flash. Mine are the Start button and the final sound.
 
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#22
Originally Posted by tanrax View Post
I think I've lost my mind, because I'm thinking to go a step further: achievements.
Sounds cool

Originally Posted by tanrax View Post
I did not choose the sounds, only edited. Originally are from another clone of Simon realiado in flash. Mine are the Start button and the final sound.
This makes sense, there's just something not right about the 4 different sounds. It's like there in the wrong key and/or scale.
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Posts: 83 | Thanked: 64 times | Joined on May 2012 @ Spain
#23
Originally Posted by sixwheeledbeast View Post
Sounds cool


This makes sense, there's just something not right about the 4 different sounds. It's like there in the wrong key and/or scale.
I did not order the sounds to have a sense or follow a scale, I did it to help them remember the combinations. However, I am open to change the order or the sounds if I provide and I like.
 
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#24
After doing some research I found this on the Simon (game) wiki page

Simon's tones, on the other hand, were designed to always be harmonic, no matter what order they were played in, and consisted of an A major triad in second inversion:

E-note (blue, lower right);
C#-note (yellow, lower left);
A-note (red, upper right).
E-note (green, upper left, an octave lower than blue);
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#25
installed from repos but it doesn't start maybe some problem with permission?
Thank in advance for help
 
Posts: 83 | Thanked: 64 times | Joined on May 2012 @ Spain
#26
Originally Posted by sixwheeledbeast View Post
After doing some research I found this on the Simon (game) wiki page
Wonderful!. Now if you can synthesize sounds, it will integrate with much happiness.
 
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#27
Originally Posted by guilledoc View Post
installed from repos but it doesn't start maybe some problem with permission?
Thank in advance for help
Please run the following command and give me the output.
Code:
python /opt/simonKnowsMaemo/__init__.py
 

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#28
Originally Posted by tanrax View Post
Please run the following command and give me the output.
Code:
python /opt/simonKnowsMaemo/__init__.py
It starts the game no sound though

Edit: after the new version everything works great thanks

Last edited by guilledoc; 2012-08-14 at 17:55.
 
Posts: 2,290 | Thanked: 4,134 times | Joined on Apr 2010 @ UK
#29
Originally Posted by tanrax View Post
Wonderful!. Now if you can synthesize sounds, it will integrate with much happiness.
Can download .wav from here.
http://onlinetonegenerator.com/

I would try
[Tone frequency] {Scientific name}

E-note (blue, lower right); [164.814] {E3}
C#-note (yellow, lower left); [138.591] {C#2}
A-note (red, upper right). [110.000] {A2}
E-note (green, upper left, an octave lower than blue); [82.4069] {E2}

I would try to make 1 second .wav files for you but I am having troubles with my inet connection.
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#30
Originally Posted by sixwheeledbeast View Post
Can download .wav from here.
http://onlinetonegenerator.com/

I would try
[Tone frequency] {Scientific name}

E-note (blue, lower right); [164.814] {E3}
C#-note (yellow, lower left); [138.591] {C#2}
A-note (red, upper right). [110.000] {A2}
E-note (green, upper left, an octave lower than blue); [82.4069] {E2}

I would try to make 1 second .wav files for you but I am having troubles with my inet connection.
Thanks for your help. I promise to implement in the next update.
 

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