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Posts: 439 | Thanked: 192 times | Joined on Oct 2009 @ spain-aragon-zaragoza
#21
Originally Posted by kownas View Post
i have tried games with 125mhz-600mhz. same fps results like 600mhz-1150mhz so if we want to increase fps someone must upgrade application code


....i think


this is same problem like early ps1 emulators
You are wrong. I am sure because in ps1 emulator with 1150mhz or 600mhz the games run slow or very fast .

But upgrade apliccation code wille be good .
 
Posts: 804 | Thanked: 1,598 times | Joined on Feb 2010 @ Gdynia, Poland
#22
@Aapo: did you manage to compile the Qt version or did you give up? I saw you were advised to do that in thread http://forums.ppsspp.org/showthread.php?tid=842 but I also saw you wrote you had some problems you could not solve. What's the current situation? What finally blocked you?

Edit: didn't want to sound rude or disrespectful, I respect your work on this and other projects, wrote this comment in a hurry (I hope you understand and don't feel angry or resentful, keep up the good work!).

Last edited by misiak; 2013-03-26 at 14:33.
 

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Posts: 439 | Thanked: 192 times | Joined on Oct 2009 @ spain-aragon-zaragoza
#23
Thanks for the new version r3
 
Posts: 24 | Thanked: 17 times | Joined on Feb 2013
#24
thanks for working

r3 version work a little better. cube test = ~30fps without frame skip

tommorow i will check games working

Last edited by kownas; 2013-04-03 at 06:45.
 
Posts: 839 | Thanked: 3,386 times | Joined on Mar 2009
#25
Originally Posted by misiak View Post
@Aapo: did you manage to compile the Qt version or did you give up? What finally blocked you?
I gave up: http://talk.maemo.org/showpost.php?p...9&postcount=20

Originally Posted by misiak View Post
Edit: didn't want to sound rude or disrespectful, I respect your work on this and other projects, wrote this comment in a hurry (I hope you understand and don't feel angry or resentful, keep up the good work!).
No need to use more words than necessary =)
 

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#26
did anyone tried nfs most wanted ?
 

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Posts: 1,239 | Thanked: 1,278 times | Joined on Aug 2011 @ Balochistan
#27
anyone tried any games ? may be a wiki page is needed if games are working. If anyone can run games on it then i will start checking different games.
 

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Posts: 24 | Thanked: 17 times | Joined on Feb 2013
#28
Lord of the Rings ~3fps (game not start)
Dantes Inferno ~3fps (game not start)
GTA Liberty City ~4fps (graphic bugs)
God Of War - Chains of Olympus ~3fps (only menu starts)
Tales of Eternia ~10-15 fps
Ultra Puzzle Bobble Pocket - menu start, game not
Crash Tag Team Racing - not work
Dragon Ball Evolution - ~10fps
GTA Vice City - ~5fps (graphic bugs)
 

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Posts: 131 | Thanked: 68 times | Joined on Oct 2010 @ Indonesia
#29
tapping ppsspp icon from desktop makes cubetest.elf crash, but using ppsspp.sh it runs well in 30fps this is project an amazing project! keep up the great work!
 
Posts: 215 | Thanked: 348 times | Joined on May 2011
#30
it doesn't install for me, I get this message:

Code:
~/MyDocs/.documents $ sudo dpkg -i ppsspp_0.7-maemo3_armel.deb 
Selecting previously deselected package ppsspp.
(Reading database ... 41487 files and directories currently installed.)
Unpacking ppsspp (from ppsspp_0.7-maemo3_armel.deb) ...
dpkg: dependency problems prevent configuration of ppsspp:
 ppsspp depends on libstdc++6 (>= 4.7.2-0+cssu0); however:
  Version of libstdc++6 on system is 4.6.1-maemo6.
dpkg: error processing ppsspp (--install):
 dependency problems - leaving unconfigured
Errors were encountered while processing:
 ppsspp
I have cssu testing installed

Last edited by lonk; 2013-04-05 at 07:46.
 
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