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2009-06-16
, 12:19
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#22
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2009-06-17
, 05:53
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#23
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The enigma game is now in fremantle extras-devel and includes accelerometer support.
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2009-06-17
, 08:23
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Posts: 152 |
Thanked: 620 times |
Joined on Mar 2008
@ Netherlands
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#24
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The Following User Says Thank You to X-Fade For This Useful Post: | ||
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2009-06-21
, 22:26
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#25
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The enigma game is now in fremantle extras-devel and includes accelerometer support.
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2009-06-22
, 13:14
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#26
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2009-06-22
, 19:21
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#27
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2009-06-22
, 19:32
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Posts: 1,070 |
Thanked: 1,604 times |
Joined on Sep 2008
@ Helsinki
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#28
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Please file a bug for the lack of official documentation on how to use the accelerometers. I put together the wiki page as a temporary solution.
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2009-06-22
, 19:39
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Posts: 1,213 |
Thanked: 356 times |
Joined on Jan 2008
@ California and Virginia
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#29
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It was the first time they played anything like this and they did move the device naturally based on their knowledge on real gravity.
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2009-06-30
, 06:24
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#30
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How enigma is using the accelerometer? Is it using it through libtiltstick?
The Following User Says Thank You to Master of Gizmo For This Useful Post: | ||
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Tags |
accelerometer, fremantle |
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Last edited by Master of Gizmo; 2009-06-15 at 19:37.