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ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#21
Originally Posted by zeez View Post
AWESOME! Except for the sound stuttering a bit this is very playable (already finished world one of smb3 on my N800) THANKS!
Very nice framerates now (30+ on 770). I found a trick to reduce stuttering slightly, but requires frameskip of 1-2.

if you have an n800 i'd be curious how this runs

http://pupnik.de/InfoNES_0.01_armel.tgz

(edit) and if a N800 user could test this i'd be much obliged - it's Tak's fceu with tweaked sound and a higher frameskip. does sound play cleanly?

Install regular (most recent) FCEU onto device, then untar this and execute fceu2 from command-line. Or mv fceu2 /usr/bin/fceu if you want to run from menu.

http://pupnik.de/fceu2_test.tgz

Last edited by ArnimS; 2007-10-14 at 16:18.
 
zeez's Avatar
Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#22
Hi,


Thanks for your effort - however sound is still skippy on the n800
 
Michiel's Avatar
Posts: 18 | Thanked: 2 times | Joined on Sep 2007 @ Eindhoven, Netherlands
#23
Thank you verry much! Just played some Rampage and Bubble Bobble, seems to be verry playable (with framskip=1 and no sound on my N800).


Sometimes I wonder why an 1,66 mhz cpu from 1983 performs better that current hardware Still, great application for IT!
 
Posts: 1,038 | Thanked: 737 times | Joined on Nov 2005 @ Helsinki
#24
just thought to let you guys know that fceu works on n810. A+B buttons would be better suited to be in place of the start and select buttons though. Full speed, no stutter on music. Seemed just perfect for me. No frameskip needed. Anyway, keep up the great work. How's the snes emu going?
 
zeez's Avatar
Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#25
Ok i had a lot of fun using fceu so far, but came across a problem yesterday. So i'm playing SMB3 and in this scene :
one has to pickup an enemy using the B button and while holding that button pressed jumping up to that wall and throw the enemy against it. Hoever that means you have to press the A + B button at the same time which is not possible. So currently i'm stuck in this level. Any chance we can have something like a "lock B button function" ? Or an additional mapping of the buttons to hardware keys ? Thanks!
 
zeez's Avatar
Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#26
Unfortunately no. You can basicly just drop it and then it will slide until it hits something. I don't think there is a way to get it up there without jumping up with it.
 
Posts: 144 | Thanked: 21 times | Joined on Mar 2007 @ Finland
#27
Can't install this on OS2008, libdbus-1-2 is missing. I think we need recompiled package, libdbus-1-3 is available for OS2008.
 
zeez's Avatar
Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#28
Originally Posted by Tak View Post
Try the version in Chinook extras-devel.
http://xmame.garage.maemo.org/install/fceu.install
I get the error about missing libdbus for this repo too

(Any news on that problem with pressing multiple buttons btw ? Mario needs my help ! )
 
zeez's Avatar
Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#29
Yes that works thanks!
(Also i had my hopes up that the sound wouldn't be choppy anymore with OS2008 but it's just as in OS2007)
 
Posts: 133 | Thanked: 8 times | Joined on Aug 2007 @ SF, CA
#30
What good games have people played on an IT with FCEU?
(I'n not too much of a SUperMArio bros. games, and never played many NES games). thanks
FCEU is the main emunlator for ITs right? I am reading that others don't work too well.
 
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