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2008-03-11
, 13:47
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#21
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2008-03-11
, 13:51
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Posts: 330 |
Thanked: 57 times |
Joined on May 2007
@ BKNYC
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#22
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2008-03-11
, 14:13
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#23
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2008-03-11
, 14:25
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Posts: 330 |
Thanked: 57 times |
Joined on May 2007
@ BKNYC
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#24
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2008-03-11
, 14:29
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#25
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2008-03-11
, 14:53
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Posts: 330 |
Thanked: 57 times |
Joined on May 2007
@ BKNYC
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#26
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2008-03-11
, 19:06
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#27
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Also notice that in the window mode there is a column of Maemo icons at the left. Those are rather easy to press accidentally if you place the directional pad close to them. But this one inconvenience may be unavoidable.
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2008-03-11
, 21:11
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Posts: 276 |
Thanked: 74 times |
Joined on Feb 2008
@ Missouri, USA
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#28
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2008-03-11
, 22:17
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#29
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2008-03-12
, 00:35
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#30
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I don't see any reason to support windowed mode in an emulator. (excepting dosbox which needs some space for xkbd).
Btw: If you want to scale the game window, I've heard it's possible to have fb-controller scale a region arbitrarily (leaving a buttons region unscaled). See mplayer sources for implementation.