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chenliangchen's Avatar
Posts: 1,478 | Thanked: 9,871 times | Joined on Dec 2008 @ Shanghai / London
#21
WOW!! This is amazing! Looking forward to a proper version of fheroes2. :-)
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#22
Its working okay. Campaigns not yet implemented. Small case also works. Be sure to edit the config file before you run it, its set to non-fullscreen.
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
Posts: 13 | Thanked: 4 times | Joined on Apr 2010
#23
for me works only after
apt-get install libsdl-net1.2
 
Posts: 28 | Thanked: 5 times | Joined on Jan 2010
#24
Heroes III would be a dream! I even now play it on my computer! This game never gets old!
 
efekt's Avatar
Posts: 422 | Thanked: 320 times | Joined on Oct 2009 @ Israel
#25
OMG! Heroes 2 is cool, but Heroes 3 would be awesome! I LOVE the heroes series (and Age Of Wonders is also good) - I'll try the heroes 2 port when I'll get back home from work today.
Thanks guys!
 
Posts: 163 | Thanked: 96 times | Joined on Feb 2010 @ Israel
#26
@Bundyo: I do seem to have campeigns working, so I don't know wy it isn't working for you.

@usar: Yes, sorry I forgot to mention that. I believe it needs SDL_mixer, SDL_image, SDL_ttf, and SDL_net.
I compiled it about a month ago so I forgot about the requirements.

BTW, This was compiled from trunk with a few small changes if anyone is interested...
 

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Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#27
I'm using your build, new campaign button spits this message in the console output:

Code:
Free Heroes II, version: 0.4
config: /opt/fheroes2/fheroes2.cfg load.
New Campain Game: under construction.
It would be very strange if it works for you...
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
chenliangchen's Avatar
Posts: 1,478 | Thanked: 9,871 times | Joined on Dec 2008 @ Shanghai / London
#28
Anyone wants to port it to extras devel? It would be aewsome!!

Does the sound work? :-)
 
Posts: 163 | Thanked: 96 times | Joined on Feb 2010 @ Israel
#29
@Bundyo: Yup, sorry my bad. Looks like fheroes didn't implement support for it.

@chenliangchen: Nope. I didn't work in the compile, so i commented out the code. I think that was the main change needed from a clean compile to get it to work...
 
efekt's Avatar
Posts: 422 | Thanked: 320 times | Joined on Oct 2009 @ Israel
#30
Man, this is working and its sooooo cool! I'm in love with you, really!
 
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