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2009-09-25
, 07:57
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Posts: 225 |
Thanked: 58 times |
Joined on Aug 2009
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#22
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2009-09-25
, 08:47
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Posts: 883 |
Thanked: 980 times |
Joined on Jul 2007
@ Bern, Switzerland
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#23
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2009-09-25
, 08:48
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#24
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Thanks ArnimS. I'm not a developer, but could at least a software scaling, via pixel doubling or something be done without major problems?
The Following User Says Thank You to ArnimS For This Useful Post: | ||
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2009-09-25
, 09:44
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Posts: 1,418 |
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Joined on Feb 2008
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#25
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Does that mean we can play those weird kirby tilt games?thats cool though, maybe not too practical, but very cool
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2009-09-25
, 10:44
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Posts: 225 |
Thanked: 58 times |
Joined on Aug 2009
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#26
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2009-09-25
, 19:39
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Posts: 1,418 |
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Joined on Feb 2008
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#27
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Good luck for development, I'll donate to you when this version is out and my n900 in my hands
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2009-09-28
, 04:33
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Posts: 716 |
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Joined on Sep 2009
@ Sheffield, UK
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#29
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2009-09-28
, 05:25
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Posts: 5,335 |
Thanked: 8,187 times |
Joined on Mar 2007
@ Pennsylvania, USA
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#30
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How hard would it be to use a Wii controller as a pad for those times you have a desk to prop your N900 on?
I see there is already a project cwiid which does this for desktop Linux.
Regarding Pandora's "gaming optimizations" vs N900: Afaik, both the N900 and Pandora are based on TI's full-featured OMAP3430 / 3530 System On a Chip, respectively. That means that they share the same cores, capabilities, coprocessors, interfaces etc. There was no way for MWeston to for e.g. 'drop in a more powerful graphics card' onto the board.
At the moment, it looks like the PowerVR SGX openGL ES texture surfaces will not be updateable fast enough to use for scaled 50-60fps screen-updates from emulators.
That's pretty aggravating, since the concept of maemo5 is to map application windows to openGL textures. Unless some new info comes along, I think we are looking at no high fps emulators (or *any* games, or high framerate video...) within scaled GL-ES windows.
I'm ignorant of what is available and planned for fremantle in the hardware-scaling department. The SoC also has some video hardware which should handle such things easily. Video players, games, emus should at least have 1990s tech. for drawing to screen. That means providing the basics. Scaled, Vsync'd Blitting, preferably with support for double/triple buffers.
--
Back on topic, Exophase's (gpsp) and Marat's (vgba) should run fine, but only Marat has contributed emus to the tablets so far; we'll see...
Last edited by ArnimS; 2009-09-25 at 07:58. Reason: emphasis added