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Posts: 49 | Thanked: 3 times | Joined on Jul 2009
#21
Sorry

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Posts: 1,562 | Thanked: 349 times | Joined on Jun 2008
#22
ayyak, You need to use the command line. The thread I gave you shows how it's used.
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Popular Sci-Fi author and creator of the Earthfleet Series.
www.realmsofimagination.net
 
Posts: 49 | Thanked: 3 times | Joined on Jul 2009
#23
I tried but I get error message
 
Posts: 49 | Thanked: 3 times | Joined on Jul 2009
#24
When I run my code i got the above error and the following:
1)Your indentation is outright incorrect(easy to fix), OR
2)Your indentation mixes tabs and spaces
 
Posts: 341 | Thanked: 64 times | Joined on May 2009
#25
Originally Posted by ayyak View Post
hello


i think the question is understandable

thanks for ur help
i'm not sure i understand the question.

i read it as; "can i download cloudmade maps and copy them from my PC onto my n900?"

i used to download cache packs for nasa world wind and unzip then to the relevant directory, and hey presto they would work.#

so i am a little dismayed at all this talk of creating SQLite databases and such nonsense.

and i misinterpreting the original question (hopefully so)?
if i am not misinterpreting the question, why on earth is so complicated to use cache packs of texture detail in maemo mapper (very useful if you down't have an unlimited data plan)?

regards
 
Posts: 49 | Thanked: 3 times | Joined on Jul 2009
#26
Originally Posted by REMFwhoopitydo View Post
i'm not sure i understand the question.

i read it as; "can i download cloudmade maps and copy them from my PC onto my n900?"

i used to download cache packs for nasa world wind and unzip then to the relevant directory, and hey presto they would work.#

so i am a little dismayed at all this talk of creating SQLite databases and such nonsense.

and i misinterpreting the original question (hopefully so)?
if i am not misinterpreting the question, why on earth is so complicated to use cache packs of texture detail in maemo mapper (very useful if you down't have an unlimited data plan)?

regards
Hey that's great

can you give me the links
 
Posts: 4,556 | Thanked: 1,624 times | Joined on Dec 2007
#27
Originally Posted by REMFwhoopitydo View Post
and i misinterpreting the original question (hopefully so)?
if i am not misinterpreting the question, why on earth is so complicated to use cache packs of texture detail in maemo mapper (very useful if you down't have an unlimited data plan)?

regards
Because Google doesn't want you to use them without their Google Maps service (the maps themselves are not the service). They generally don't bother with clamping down though unless you are downloading large scathes of the planet.
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Originally Posted by ysss View Post
They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 
Posts: 49 | Thanked: 3 times | Joined on Jul 2009
#28
Well up up
 
Posts: 49 | Thanked: 3 times | Joined on Jul 2009
#29
up up up up up
 
Posts: 341 | Thanked: 64 times | Joined on May 2009
#30
Originally Posted by Laughing Man View Post
Because Google doesn't want you to use them without their Google Maps service (the maps themselves are not the service). They generally don't bother with clamping down though unless you are downloading large scathes of the planet.

i'm not talking about google, i am talking about openstreetmap in general, and clouldmade raster reformats of openstreetmap vector data which is free to download.

i know mameo mapper supports openstreetmap, but i'm not sure in what format, or how that data is loaded onto the device.

i use the example of nasa worldwind, and their downloadable cache packs as an example of the simplicity i expect maemo mapper to be able to achieve.

is this possible?
 
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