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2009-10-27
, 09:44
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Posts: 44 |
Thanked: 89 times |
Joined on Oct 2009
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#22
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2009-10-29
, 22:08
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#23
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Hey fanoush. Will you be releasing another port for the N8x0 come the November 16th release?
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2009-10-29
, 22:44
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#24
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Commented out the SDL_WM_SetIcon call. This enabled getting window focus -> enabled you to use the keyboard.
The rest is just trying to get the keyboard mappings to such a state that they make sense on the N900.
and I'm still missing the ability to enter the save dialog and enter numbers - the keyboard command part of the code is a bit confusing there and I don't know SDL anyway.
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2009-10-29
, 23:06
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#25
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As I don't have the device I need a bit of help here. So we have no fullscreen, no home and no menu button. Do we have Escape key?
What about others? Is there no way to switch to fullscreen in the UI?
At least on N810 holding Fn worked to print numbers, Fn is not sticky in SDL. Does this work with N900 too?
. I see there is both libvorbisidec and libmad in fremantle extras-devel but libmad is not in extras. FLAC is in both.
As for power management - do SDL apps get lost focus event when the application is switched away or display is blank? How can I blank the display in SDK?
+ else if (event.type == SDL_ACTIVEEVENT) + { + if ( event.active.gain == 0) + { + Mix_PauseMusic(); + while (SDL_WaitEvent(&event) ) + { + if (event.type == SDL_ACTIVEEVENT && event.active.gain == 1 ) break; + if (event.type == SDL_QUIT ) + { + quit = 1; + break; + } + } + } + Mix_ResumeMusic(); + }
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2009-10-29
, 23:13
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#26
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Yes, I don't have N900 so N8x0 and 770 are my preferred devices :-)
Official ScummVM package (the one available at scummvm.org site) adheres to rules set by ScummVM developers. AFAIK the SCI engine is currently disabled in official build since it is not out of beta, see http://wiki.scummvm.org/index.php/Engines . Many engines live like that for a long time. Once it is good enough it is enabled with a big fanfare in some release. I am not sure about stability of SCI engine but for build in Maemo extras I guess we can have extra beta engines enabled if at least some games are completable for such engines. Or maybe it would be better to make available some unstable scummvm package with all such engines enabled.
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2009-10-29
, 23:15
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#27
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2009-10-30
, 10:50
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Posts: 4,708 |
Thanked: 4,649 times |
Joined on Oct 2007
@ Bulgaria
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#28
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2009-12-01
, 10:56
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Posts: 154 |
Thanked: 124 times |
Joined on Mar 2007
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#29
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2009-12-01
, 10:58
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Posts: 44 |
Thanked: 89 times |
Joined on Oct 2009
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#30
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Only asking, not a request this time.
Also, if you do, will it have SCI support?
Looks like in your current version you have that blocked out for some reason.
Thanks chief!
By the way, I'm still enjoying Discworld, so again, many thanks!