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#21
No, it's all fair game until we start introducing wolves (AI, but potentially PvP multiplayer, too .
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#22
Originally Posted by TA-t3 View Post
I can just imagine someone on the bus turning a phone this way and that, while barking.. the bus driver makes a call, pulls over, and some brawny guys in white coats take over!
I'd imagine they'd have a few wardens from the crazy bin come along as well.

"He was barking at his phone, doc!"

I do like the whistle idea though. Would be more interesting than barking, assuming there was a varied enough command set.

I just hope Nintendo doesn't try to file another file suit siting Nintendogs copyright infringement ;-)
 
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#23
Hmm, this thread is going into an interesting direction
Whistling - doable but difficult, we will need someone from the signals/acoustics department to do all this Fourier stuff.
With an idea of a dog being controlled, we are moving into the direction of this Sheep game I've posted earlier. Any insight about how this will work out with accelerometers? I.e. won't accelerometer-based control be just a PitA?

Anyone tried this animation framework from Qt? The old approach sucked big time (ok, there wasn't a real animation available).
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#24
Did a bit of searching and thought this wikipedia article could be useful to who ever was brave enough to tackle sound recognition at some point:

Goertzel Algorithm

Originally Posted by Except
The Goertzel algorithm is a digital signal processing (DSP) technique for identifying frequency components of a signal, published by Dr. Gerald Goertzel in 1958. While the general Fast Fourier transform (FFT) algorithm computes evenly across the bandwidth of the incoming signal, the Goertzel algorithm looks at specific, predetermined frequency.
 

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#25
Wow! This idea has grown and got wings. I don't really mind where it goes. I just saw plain boxes being moved around the screen and wanted them to be sheep being penned.

I do think you'd get picked up on a section 136 if you were barking into your phone on a bus, though.

Would make for some interesting venues for maemo meets.

Do we have a shepherd willing to design us some sheep?
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#26
Was just curious, I've seen the Qt toolkit tossed around a couple of times. Assuming Qt was chosen, would it be pure c++, or python, java, etc bindings?

As far as the animation framework is concerned, i haven't used it yet, but read the documentation thoroughly and thought it seemed pretty straight forward and much easier to implement than QGraphicsView
 
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#27
I think it's time to put the clever people in this thread together with the equally clever people in this thread.

We have some great designs there. Can we (meaning 'can you!') put the meadow, sheep and flowers on to the accelerometer engines?

*Is hoping up and down with excitement watching this unfold*
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#28
@RevdKathy

Yes, I think it's time to put some life into those cool designs.


http://www.youtube.com/watch?v=bgIftzagadI

Sheep get bored (white dots), you need to excite them (I know how it sounds, but it just stuck in my mind ) to be able to move them.
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#29
That's the idea. The original item I started with was lcuk's app which had three little squares on a grey background that rolled around the screen as you moved and tipped the device. It just seemed you could make something with having to tip them into certain places (not unlike how bounce operates) and penning sheep popped into my head.

Now we have a wonderful set of sheep. We need to start herding them.
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#30
i think someone should start a garage project or wiki page to keep all the ideas in order like, adding other animals lcuks idea about fix could have underwater level with fish and hoops instead of sheep and fence. I know we need to finish basic game first just saying a place to shre ideas is needed
 

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