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2010-02-06
, 21:30
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#22
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CPU: OMAP GPTIMER, speed 0 MHz (estimated) Counted GPTIMER_CYCLES events (32KiHz timer clock cycles between interrupts) with a unit mask of 0x00 (No unit mask) count 16 samples % image name symbol name 14740 9.1012 mame-o3-symbols drawsdl_rgb565_setup_and_draw_textured_quad 14163 8.7449 no-vmlinux /no-vmlinux 11178 6.9018 mame-o3-symbols ym2151_update_one 10961 6.7678 mame-o3-symbols pokey_update 9899 6.1121 mame-o3-symbols cpu_execute_m68k 9787 6.0430 mame-o3-symbols stream_update 6590 4.0690 mame-o3-symbols cpu_execute_m6502
The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-02-06
, 21:49
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#23
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The Following User Says Thank You to ivgalvez For This Useful Post: | ||
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2010-02-07
, 00:22
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#24
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The Following User Says Thank You to Rushmore For This Useful Post: | ||
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2010-02-07
, 01:34
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#25
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The Following User Says Thank You to Bazza For This Useful Post: | ||
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2010-02-07
, 05:03
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Posts: 488 |
Thanked: 107 times |
Joined on Sep 2009
@ Asgard / Midgard / London
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#26
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Don't worry, even if you can't spend a lot of time we all appreciate your work very much.
To my understanding, the most important bits to be fixed are all relative to UI and keyboard. These are my most wanted features/fixes:
1 - All keys working and selectable to any function, no matter the language layout.
1.1 - If point 1 is not possible: Keyboard automatically changed to US English at the beginning and then switch back.
2 - Possibility to redefine hardware keys (i.e. I'd like to use volume keys for volume control and not save states).
3 - The UI is very small when starting SDLMAME, would be great to show it maximised at the beginning.
4 - Accelerometer for analog control in selected games (i.e. car driving games).
5 - Touchscreen for analog control in selected games. (i.e. Arkanoid in portrait mode)
I don't really care for non working/slow games. Once the port is stable and usable enough to be in extras, I'd think in possible changes to improve the speed.
Great work anyway!
The Following User Says Thank You to Thor For This Useful Post: | ||
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2010-02-07
, 09:20
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#27
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2010-02-08
, 04:25
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#28
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2010-02-13
, 01:31
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Posts: 344 |
Thanked: 73 times |
Joined on Jan 2010
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#29
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2010-02-14
, 05:52
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#30
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Is there a possibiliy of getting the ability to "turn off sound" in SDLMAME?
I know that lots of games would run faster if sound didn't need to be emulated as well.
The Following User Says Thank You to Flandry For This Useful Post: | ||
I will add to it later on.
Must get sleep.......