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Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#21
Thanks guys for your positive feedback. If you happen to have any ideas for future improvements, you're more than welcome to do so.

I will update the 1st post tomorrow or sometime later with some details about the upcoming version of the game. I already received some useful ideas which are worth to be incorporated into the game.
 

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#22
Hi,

Even my daughter liked your game..!!!

Just one question: I see my highscores based on date. Is there any way I can see based on "best time"? Or this feature you are planning in next release?
 

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Venemo's Avatar
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#23
Originally Posted by yogi900 View Post
Hi,

Even my daughter liked your game..!!!

Just one question: I see my highscores based on date. Is there any way I can see based on "best time"? Or this feature you are planning in next release?
Yes, I am planning it in the next release.
 

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#24
Hi guys, I've updated the first post in this thread and added a list of planned features!

I like the loads of ideas I'm getting! Keep them coming!
 

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#25
Nice work!

Could you add full screen mode (ie. withouth the menu bar), that would allow more screen space for the puzzles.
Also maybe hide the Surrender button and just show a small time counter in one corner. Use swipe left/right or long press for menu.
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Venemo's Avatar
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#26
Originally Posted by myrjola View Post
Nice work!

Could you add full screen mode (ie. withouth the menu bar), that would allow more screen space for the puzzles.
Also maybe hide the Surrender button and just show a small time counter in one corner. Use swipe left/right or long press for menu.
Good idea. I added to the planned features section.
Thank you mrjola!
 

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Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#27
Hi guys,

An update to Puzzle Master is coming tomorrow. I asked a few friends to test it and if they say it's okay, I'll uplad to Extras-devel.
I'll also update the screenshots tomorrow.

Here is the changelog:
* The app now uses the Qt Graphics View framework
* Hardware graphics acceleration is enabled
* Fixed bug of the timer stopping when some of the dialogs were open
* Fixed bug with invalid image files
* Added drop shadow effect
* Added setting to the change background of the board
* Improved settings GUI
* Improved puzzle board GUI and animations
* A bigger puzzle piece now can't completely cover a smaller one
* The puzzle board now correctly scales according to window size
* Enabled automatic screen rotation
* Ability to set snap difficulty
* Maximum limit to the size of the puzzle
* Full screen mode

For any other feature ideas, just write in this thread as usual.

Last edited by Venemo; 2011-02-06 at 21:45.
 

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Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#28
Newsflash!

Puzzle Master 1.1 is now uploaded to Extras-devel.

Source code for this release can be found here
Exact changelog can be found here

I also updated the planned features section in the first post.
As always, I'm eagerly awaiting your feedback and ideas
I hope you'll enjoy it!

(Screenshots should come shortly)

Last edited by Venemo; 2011-02-08 at 23:07.
 

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#29
Works fine and very nice, but a liitle bit slow with enabled drop shadow effect @1GHz
Could you implement zoom out function for easier pieces handling? Just an idea
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Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#30
Originally Posted by Andy1210 View Post
slow with enabled drop shadow effect @1GHz
It wasn't slow for me. (I'm on default 600 MHz.)
What size was the puzzle for which it was slow?

(Also, please try with turning the accelerometer off. I found out that the accelerometer is what makes it quite slow sometimes.)

Last edited by Venemo; 2011-02-09 at 01:49.
 
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