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2012-02-04
, 14:02
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#22
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I want a full Skyrim-like experience with a huge map, HDR, soft bodies, bloom and dynamic lighting using OpenGL ES2.0 running at 120fps @ 1280x720 on the SGX530, with online multiplayer.
All written on WebGL, of course, with an updated microb to actually use it.
Gimme gimme gimme gimme.
j/k. What would be a nice game for the N900 though? Casual games are dime-a-dozen, the SGX530 seriously limits what we can do wrt 3D games.
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2012-02-04
, 14:02
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Posts: 215 |
Thanked: 348 times |
Joined on May 2011
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#23
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The Following User Says Thank You to lonk For This Useful Post: | ||
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2012-02-04
, 14:07
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#24
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I'd love to contribute! on the art/graphic side because I'm not a programmer (I'm not a professional artist either, but I do enjoy art), I don't know what sort of art you are looking for but I can vary.
here's a recent one
(big image) http://i.imgur.com/yPKRA.jpg
pixel art too
For suggestions:
-JRPG like Spectral Souls on android, except you fight each other or co-op
-Worms style game, where you throw stuff at each other and there could be a leaderboard or such
and if possible, Angry Bird style but instead you throw windows phones at each other
Also I think the poll should be put later when all possible ideas have been suggested, it just seems fairer. thanks for doing this!
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2012-02-04
, 14:30
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Posts: 1,239 |
Thanked: 1,278 times |
Joined on Aug 2011
@ Balochistan
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#25
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2012-02-04
, 14:33
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Posts: 215 |
Thanked: 348 times |
Joined on May 2011
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#26
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worms is not possible (not that much multiplayer ... i mean massive player )
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2012-02-04
, 14:39
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#27
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I'm not sure I understand the difference, how is it different to car racing? you can have eight/ten or more people playing on a big map and you can buy/upgrade items along the way.
I guess instead of taking turns all of the action can be live. (so to be more specific, a 2D shooter with the environment that can get destroyed)
The Following User Says Thank You to teamer For This Useful Post: | ||
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2012-02-04
, 14:50
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Posts: 215 |
Thanked: 348 times |
Joined on May 2011
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#28
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ok , a browser based game s a website , no flash . only AJAX and HTML and images , that can be clicked and basic animations done .
real-time playing needs high-end server requirements (fast CPUs , fast connection alot of RAM) and that's costy , i already havea good server for w browser based game .
basic animation means showing-hiding stuff and little movements that are client-side only (does not affect the server or other players) so making the worms game would be difficult and that would be a short game ending in an hour or less
we want to make a BIG game that can be played for a year without ending .
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2012-02-04
, 14:56
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#29
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I get it now, thanks for the clarification I haven't played many browser games, it sounds like neopets but you can interact with each other
I can't think of any more suggestions right now, but cool, I'd still be happy to contribute!... small animations/icons logo website layout :J !
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2012-02-04
, 15:04
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Posts: 432 |
Thanked: 544 times |
Joined on Feb 2011
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#30
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All written on WebGL, of course, with an updated microb to actually use it.
Gimme gimme gimme gimme.
j/k. What would be a nice game for the N900 though? Casual games are dime-a-dozen, the SGX530 seriously limits what we can do wrt 3D games.
N9 PR 1.3 Open Mode + kernel-plus for Harmattan
@kenweknot, working on Glacier for Nemo.