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2012-04-17
, 18:52
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Posts: 24 |
Thanked: 17 times |
Joined on Feb 2012
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#21
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2012-04-17
, 19:51
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Posts: 28 |
Thanked: 11 times |
Joined on Apr 2011
@ Italy
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#22
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The Following User Says Thank You to dgls82 For This Useful Post: | ||
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2012-04-17
, 23:17
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#23
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The Following 4 Users Say Thank You to misiak For This Useful Post: | ||
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2012-04-17
, 23:24
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#24
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The Following User Says Thank You to szopin For This Useful Post: | ||
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2012-04-18
, 00:07
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#26
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GL -> GLES is far from trivial. While code that has 'if( getConfig()->useOpenGL )' parts might support pure SDL (as is the case here), rewriting the GL parts is a huge task. You are welcome to try (not only here, there are tons of apps that could use GLES rewrite, would be very thankful). Aapo is awesome by noticing possibility to compile something which has GL stated as requirement and being able to bring it to GLES device such as N900.
It's not even guaranteed that you will get faster blitting using OpenGL ES.
The Following 3 Users Say Thank You to misiak For This Useful Post: | ||
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2012-04-18
, 06:53
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Posts: 915 |
Thanked: 3,209 times |
Joined on Jan 2011
@ Germany
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#27
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2012-04-18
, 07:17
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#28
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i have a question concerning http://developer.berlios.de/bugs/?fu...&group_id=2929 - have you tried using opengl es
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2012-04-18
, 07:58
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#29
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2012-04-18
, 08:21
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#30
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