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2013-08-06
, 15:46
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Posts: 250 |
Thanked: 126 times |
Joined on Dec 2010
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#21
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The Following User Says Thank You to guilledoc For This Useful Post: | ||
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2013-08-06
, 19:07
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Posts: 304 |
Thanked: 176 times |
Joined on Oct 2009
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#22
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I made packages to the extras-devel: libglshim-dev, libglushim-dev, libglshim, libglushim. And they are working as expected!
glshim is https://github.com/lunixbochs/glshim
glushim is https://github.com/lunixbochs/glues/tree/glu (i.e. 'glu' branch in glues, this was cure for black armagetron).
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2013-08-06
, 20:36
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Posts: 276 |
Thanked: 224 times |
Joined on Dec 2009
@ Frankfurt, Germany
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#23
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Oh, I am hoping for this. Someone made a GL->GLES header file a ways back (4 years ago) and posted a video of Blender running smoothly on the N900...but then it vanished and I could only ever find a software GL version.
Not that Blender would necessarily be useful, but...to be able to say, "well, my phone can run Blender!" is fun.
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2013-08-06
, 22:12
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Posts: 1,203 |
Thanked: 3,027 times |
Joined on Dec 2010
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#24
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2013-08-06
, 22:50
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Posts: 1,548 |
Thanked: 7,510 times |
Joined on Apr 2010
@ Czech Republic
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#25
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The Following User Says Thank You to MartinK For This Useful Post: | ||
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2013-08-07
, 07:13
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#26
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2013-08-07
, 10:39
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Moderator |
Posts: 3,718 |
Thanked: 7,420 times |
Joined on Dec 2009
@ Bize Her Yer Trabzon
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#27
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blender? really? can you really imagine trying to use those menus? bragging only good if you can actually use it.
i was thinking more like porting of gl renderers for emulators, acceleration in app rendering, webgl, classic games (foobilliard, as suggested, if it runs ok would be cool), engines like irrlicht to help with new games.....
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2013-08-08
, 07:21
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#28
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On windows the trace libs for N900 are in Imagination\PowerVR\GraphicsSDK\PVRTrace\Recorder\ Linux_armv7, too lazy to power the laptop up to check where are they located no Linux, but I am sure you'll figure it out if needed.
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2013-08-08
, 07:44
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Posts: 3,074 |
Thanked: 12,964 times |
Joined on Mar 2010
@ Sofia,Bulgaria
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#29
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But using pvrtrace affects running application. E.g. colours are different. I'm not sure how this affects for logs.
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2013-08-20
, 20:28
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Posts: 189 |
Thanked: 171 times |
Joined on Jul 2011
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#30
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GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 530 GL_VERSION: 1.4 glshim wrapper
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