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2009-03-06
, 09:38
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#292
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2009-03-14
, 21:51
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Posts: 631 |
Thanked: 837 times |
Joined on May 2007
@ Milton, Ontario, Canada
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#293
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2009-03-15
, 08:29
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#294
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The Following User Says Thank You to ciroip For This Useful Post: | ||
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2009-03-17
, 16:09
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Posts: 631 |
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Joined on May 2007
@ Milton, Ontario, Canada
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#295
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2009-03-17
, 18:14
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Posts: 334 |
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Joined on Nov 2008
@ Italy
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#296
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2009-03-17
, 18:33
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Moderator |
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Thanked: 8,820 times |
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@ Vancouver, BC, Canada
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#297
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2009-03-17
, 19:36
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Posts: 284 |
Thanked: 80 times |
Joined on Mar 2007
@ London, UK
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#298
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/usr/lib/python2.5/site-packages/flipclock/flipclock.py:4: RuntimeWarning: import cdrom: No module named cdrom import pygame /usr/lib/python2.5/site-packages/flipclock/flipclock.py:4: RuntimeWarning: import joystick: No module named joystick import pygame 24 Traceback (most recent call last): File "/usr/lib/python2.5/site-packages/flipclock/flipclock.py", line 95, in <module> main() File "/usr/lib/python2.5/site-packages/flipclock/flipclock.py", line 73, in main ci.device.set_device_state_callback(ci_eventHandlers.deviceStateChangeEvent, system_inactivity=True, user_data=None) osso.OssoInvalidException: Invalid parameter.
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2009-03-17
, 19:58
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Posts: 284 |
Thanked: 80 times |
Joined on Mar 2007
@ London, UK
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#299
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2009-03-17
, 20:01
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#300
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Ciro! Be careful with that food! You're going to... <plop> oh man, too late!
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As for the alarm scheduling etc, for the currently planned next release I'm just going to re-use the alarm control interface page that Ciro already made, but with alarmd integration instead of internal stuff, so you'll end up with the ability to set one alarm per day, that will automatically occur at that time on that day, each week. You will also have the ability to turn individual alarms on or off. Let's see how that works out and then for the next version we can adjust the interface/etc to give more flexibility, but I think it's going to end up being a quite nice solution this way for the moment...