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Posts: 1,359 | Thanked: 1,292 times | Joined on Oct 2011 @ Tartus.Syria
#291
so...? should i do anything ?
"dpkg-deb -d" can't package sources larger than 4 MB in my situation.....but thanks to ammyt there is "Build me" which can package large sources like MMM

./sifo
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Posts: 3,328 | Thanked: 4,476 times | Joined on May 2011 @ Poland
#292
Originally Posted by sifo View Post
so...? should i do anything ?
"dpkg-deb -d" can't package sources larger than 4 MB in my situation.....but thanks to ammyt there is "Build me" which can package large sources like MMM

./sifo
You may think about syntax for files indicating changes among the packages
My proposal is in the development thread.
PS. I had no problem building 10MB package (it only took a while)
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#293
Repackaging commercial applications from Harmattan to Fremantle is probably illegal in most countries, unless they are Nokia (non paid) copyrighted binaries, for which we have explicit permission from Nokia to redistribute for open source projects on Nokia devices, for example Nokia Drive, Nokia City Lens, etc.
 

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#294
I created the proposal of syntax indicating differences, which should be taken in account to adapt the source for meecolay in the development thread: http://talk.maemo.org/showthread.php...55#post1251755
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#295
Originally Posted by marmistrz View Post
amr.fayz: please add them here: http://wiki.maemo.org/MeeCoLay/Compatibility
I updated compatibility list for the new games by amr.fayz
 

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#296
Originally Posted by laith.m.y View Post
I updated compatibility list for the new games by amr.fayz


thanks laith for this and i will add the Other games Now in order to add


and i Worked MeeCoLay. tar i will add it In order to be easier


please add them in MeeCoLay/Compatibility



و ياريت تشرح ليه ازاى اقدر اضيفهم انا كمان

Last edited by amr.fayz; 2012-08-15 at 13:00.
 
Posts: 224 | Thanked: 132 times | Joined on Jun 2012 @ Cairo ;Egypt
#297
1- 5 In a Row - Tic Tac Toe






2- EnsenaSoft_Terrific_Tic_Tac_Toe







3- Smash Mania






4- Heebo






5- Fillr






6- Jose mobile






7- texas_holdem_online_hd






8-nano particles




9- Flag Mines






10- mnonograms






11- fantastic_checkers






12- Number Puzzle






and






and The remaining comes
 

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#298
Originally Posted by amr.fayz View Post
1- 5 In a Row - Tic Tac Toe






2- EnsenaSoft_Terrific_Tic_Tac_Toe







3- Smash Mania






4- Heebo






5- Fillr






6- Jose mobile






7- texas_holdem_online_hd






8-nano particles




9- Flag Mines






10- mnonograms






11- fantastic_checkers






12- Number Puzzle






and






and The remaining comes
these are the working ones?
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Posts: 224 | Thanked: 132 times | Joined on Jun 2012 @ Cairo ;Egypt
#299
the Problems in Other games



error loading shared libraries

libresourceqt.so.1
libresource-glib.so.0
libmono.so.0
libz.so.1
libboost_thread.so.1.42.0:



'theme.constants.QtcCore'
QGLContext







gravityguy
fps_images.png fps_images.png
Deallocing UIImage
CGImageRelease
Floating point exception


~ $ meecolay /home/amr/games/meecolay/
spaceblok/opt/usr/bin/spaceblok
Found SGX/MBX driver, enabling FullClearOnEveryFrame
Found v1.3 driver, enabling brokenFBOReadBack
QApplication::activeWindow returned NULL!
using null output device, none available
Floating point exception

~ $ meecolay /home/amr/games/meecolay/treemaker-free/bin/treemaker-free
Found SGX/MBX driver, enabling FullClearOnEveryFrame
Found v1.3 driver, enabling brokenFBOReadBack
temp/res-free
Segmentation fault


Found SGX/MBX driver, enabling FullClearOnEveryFrame
Found v1.3 driver, enabling brokenFBOReadBack
QGLContext::makeCurrent(): Cannot make invalid context current




~ $ meecolay /home/user/MyDocs/amr/games/meecolay/protoxide/opt/protoxide/bin/protoxide: symbol lookup error: /home/user/lib/libqmsystem2.so.1: undefined symbol: dsme_battery_empty_ind


ile:///home/usr/lib/qt4/imports/com/meego/WindowStyle.qml:48: TypeError: Result of expression 'theme.constants.QtcCore' [undefined] is not an object.
Segmentation fault



QPainter::setRenderHint: Painter must be active to set rendering hints
QPainter::setFont: Painter not active
QPainter::setBrush: Painter not active
QPainter::setPen: Painter not active
QPainter::setPen: Painter not active
QPainter::end: Painter not active, aborted
InitController() failed, exiting..
Segmentation fault



RealFootball2011



~ $ /home/user/MyDocs/amr/games/meecolay/realfoo
tball2011/opt/RealFootball2011/bin/RealFootball2011
: /usr/lib/libz.so.1: no version information available (required by /home/user/MyDocs/amr/games/meecolay/mgames/4/realfootball2011/opt/RealFootball2011/bin/RealFootball2011)

------------ Handler SIGKILL Error ----------
-------------------IsRunning FAIL
-------------------Register OK
current phone language ar
Segmentation fault





Thanks for advice
 

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#300
Originally Posted by marmistrz View Post
these are the working ones?


yes


all working Successfully
 

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compatibility, harmattan, meecolay, meego, mee_env


 
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