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2010-06-14
, 18:24
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Posts: 50 |
Thanked: 5 times |
Joined on Apr 2010
@ Kiel, Germany
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#332
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The Following User Says Thank You to DarthLuda For This Useful Post: | ||
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2010-06-14
, 20:53
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Posts: 124 |
Thanked: 6 times |
Joined on Apr 2010
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#333
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2010-06-16
, 21:30
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#334
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The Following 4 Users Say Thank You to smoku For This Useful Post: | ||
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2010-06-16
, 22:20
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Posts: 124 |
Thanked: 6 times |
Joined on Apr 2010
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#335
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2010-06-17
, 00:38
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#336
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I attempted porting the GLX GPU plugin to GLES, but it's impossible. It heavily relies on OpenGL glBegin/glEnd pipeline which is not present in OpenGL ES.
Getting it up means rewriting most of the code which is a titanic work without being familiar with internal workings of PSX GPU chip.
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2010-06-17
, 05:11
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#337
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Maybe you should mail pete with this.. maybe he can help. He does seem to answer his emails.
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2010-06-17
, 08:26
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Posts: 121 |
Thanked: 40 times |
Joined on Dec 2009
@ Tokyo, Japan
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#339
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2010-06-18
, 14:06
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#340
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I find the cycle multiplier does more to speed things up..