Rebski
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2011-05-25
, 08:50
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Posts: 874 |
Thanked: 316 times |
Joined on Jun 2007
@ London UK
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#3421
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2011-05-25
, 11:03
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#3422
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2011-05-25
, 12:50
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3423
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2011-05-25
, 12:51
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3424
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The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2011-05-25
, 13:00
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3425
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2011-05-25
, 13:27
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3426
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The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2011-05-25
, 15:28
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3427
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The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2011-05-25
, 18:15
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Posts: 4,672 |
Thanked: 5,455 times |
Joined on Jul 2008
@ Springfield, MA, USA
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#3428
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More content blocking on rooted devices! This time it's blockbuster:
http://androidandme.com/2011/05/appl...ing-bandwagon/
This could be the beginning of a trend.
This move can only increase the rate of piracy, as this (arguably small) group of users will get their content fix using other channels.
What's most interesting is the DRM software (Widevine) seems to deploy to Windows as well, which is pretty much a fully 'rooted' system, as well as OSX. In other words, if the software works as it should, I don't see the benefit of excluding rooted Android users.
Additionally, installing the APK on a non-rooted system, then rooting it or mounting the FS image, will give access to the APK. Either way, the APK can be easily exposed, and the content accessed. If they're worried about reverse-engineering or de-compiling the code, I don't think this will help much.
Perhaps it's one of those things that just sound good to executives but amounts to false security.
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2011-05-25
, 23:12
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3429
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The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2011-05-25
, 23:19
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3430
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MADFINGER Games Announces SHADOWGUN
Unity-powered Action Title to Storm Tablets and Smartphones in 2011
Brno, Czech Republic - 25th May, 2011 – Madfinger Games, creators of Samurai II: Vengeance, today announced the beginning of a new property SHADOWGUN, with an emphasis on next-gen graphics and immersive gameplay.
By focusing on mobile platforms- including smartphones and tablets- Madfinger has created the most advanced handheld game in the market, optimized for superb performance and offering gamers the same quality expected from console gaming systems.
With SHADOWGUN, Madfinger is expanding the entertainment potential of smartphone, iOS devices and tablets. SHADOWGUN will support Android mobile devices powered by the NVIDIA Tegra super chip, and will be available on the Tegra Zone app and Android Market.
Authored with the Unity development platform, SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming. SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.
“SHADOWGUN is possibly the the best expression of quality production achievable on mobile devices and a great indicator of what consumers can expect from future mobile games,” said Brett Seyler, General Manager of Union. “We’re very proud to see this kind of creative product created with Unity and excited to offer it to our partners through our Union distribution service.”
In addition to an optimized version for Android super phones and tablets powered by Tegra 2, Madfinger is also developing an even more enhanced version supporting NVIDIA’s Project Kal-El, the next-generation Tegra quad-core processor. Ashu Rege, Vice President of Game Content and Technology at NVIDIA, said: “SHADOWGUN shows off the console-quality experience that Tegra is bringing to Android devices. We’re especially excited that Madfinger is creating a special version of SHADOWGUN that’s optimized for multi-core processors and will take advantage of the processing and graphics power of Project Kal-El.”
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Tags |
android envy, buzz..buzz buzz, core failure, crapdroid, galaxy fap, galaxy tab, ipad killer, samsung, tab trolls, tablet envy |
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