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2010-06-21
, 22:12
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Posts: 47 |
Thanked: 32 times |
Joined on Nov 2009
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#342
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I attempted porting the GLX GPU plugin to GLES, but it's impossible. It heavily relies on OpenGL glBegin/glEnd pipeline which is not present in OpenGL ES.
Getting it up means rewriting most of the code which is a titanic work without being familiar with internal workings of PSX GPU chip.
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2010-07-01
, 23:44
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Posts: 50 |
Thanked: 5 times |
Joined on Apr 2010
@ Kiel, Germany
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#343
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2010-07-02
, 22:05
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Posts: 50 |
Thanked: 5 times |
Joined on Apr 2010
@ Kiel, Germany
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#345
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2010-07-13
, 07:31
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Posts: 49 |
Thanked: 7 times |
Joined on Apr 2010
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#346
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2010-08-24
, 12:31
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#347
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./configure --enable-hildon --enable-pulseaudio make make install
[sbox-FREMANTLE_ARMEL:] > /usr/local/bin/pcsx qemu: uncaught target signal 11 (Segmentation fault) - core dumped
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2010-09-22
, 22:32
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Posts: 669 |
Thanked: 433 times |
Joined on May 2010
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#348
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2010-09-22
, 22:59
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Posts: 89 |
Thanked: 14 times |
Joined on Nov 2009
@ London
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#349
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2010-09-24
, 16:28
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Posts: 669 |
Thanked: 433 times |
Joined on May 2010
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#350
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Slow, but playable - if you OC your device "slightly".
http://www.youtube.com/watch?v=Ti4O5norZZ0