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Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#341
Addison, try rubybox_0.4.0.deb. It's not perfect, but it tries to parse the keyboard size and then show it at the defined position. Most problems can be fixed by fixing the keyboard file so that it defines col width and height at least once for every row. Also the xkbd geometry parameter works pretty weirdly imo, let me know if you have suggestions on how to fix it.

Thanks for the ArnimS info, should have checked better, it's just that I haven't seen his posts in ages.
 

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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#342
Heya Ukki!

Also the xkbd geometry parameter works pretty weirdly imo, let me know if you have suggestions on how to fix it.

Yeah, it does show signs of unnecessary weirdness.

I found a way to trick it awhile back though.

Any right side keyboard should be started with this command:
xkbd -geometry +722+65536

Any left side keyboard is this:
xkbd -geometry +65536+65536

Strange as it might seem, it actually works.

I can't program a single thing but I've always been good with numbers and theory.

Any chance you could update your Rubybox again to allow for better positioning of the keyboards along with that Monopoly file I post before?

Thanks ahead.
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#343
Try the 0.4.0 first, you can position your keyboards with it by selecting the position from the dropdown after the keyboard name. Remember to click somewhere after selecting the keyboard or it won't save the change.
 

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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#344
Hey, I'm always excited about another new release!

The turd with me though is that I usually don't have the time to post back on it for at least a week.

Give me some time to enjoy your new feature and I'll write a response.

Again, could you please package that Mono keyboard? I think a few of us here might enjoy being able to modify it for their custom needs.
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#345
It's now part of your keyboard package. Let me know if you want admin rights to RubyBox so you can update stuff like that yourself.
 

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Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#346
Oh wow this a version up from the one I'm using. I'm installing this bad boy right away!
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#347
Hey Ukki!

Great update!

Keyboards are still off by one pixel though.

Simple fix is to add 65536 to all of the dimensions that you have programmed already.

Does that make sense to you?

Thanks ahead chief.
 

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Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#348
No, it does not Only way I could get them properly positioned was to use +X+Y format. But for some reason +0+0 doesn't work. +1+1 (which positions the keyboard at 1,1) works which of course makes it 1 pixel off. But that way I can at least get them close enough. But I'll look at using those coords wherever I can. Thanks a lot.
 

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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#349
No, it does not Only way I could get them properly positioned was to use +X+Y format. But for some reason +0+0 doesn't work. +1+1 (which positions the keyboard at 1,1) works which of course makes it 1 pixel off. But that way I can at least get them close enough.
Yeah, you're exactly right on that.

So for your +X+Y format go with +65536+65536.

Xkbd will interpret those numbers as +0+0 values.

Give it a tug yourself and try it!
 

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Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#350
Thanks a lot Addison, that did the trick:

rubybox_0.4.1.deb
 

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