Notices


Reply
Thread Tools
Posts: 2 | Thanked: 0 times | Joined on Mar 2010
#371
I have just run the ioquake3 update (2010-03-10), and I notice a few issues.

1) For me the frame rate in the first level used to be 30-60fps (averaging approx 45fps). Now it has dropped to 22-35fps (averaging approx 25fps). It is still a decent rate, but I'd prefer it to be the higher value.
2) The movement control by accelerometer seems to be responding better.
3) The auto-aim seems to be off (by default). I haven't yet gone into the settings to try to adjust that. It makes it harder to fight the 'bots.
 
Posts: 54 | Thanked: 4 times | Joined on Nov 2009 @ ohio
#372
Originally Posted by tangs View Post
Since I made the ioquake3 update tday, the it's closing before starting!!!
same here
 
Posts: 100 | Thanked: 37 times | Joined on Feb 2010
#373
Mods don't work and lightmaps don't work... Also I can't control the mouse pointer properly. The frame rate is about 25fps. I hope to see accelerometer aim control.
 
Posts: 527 | Thanked: 121 times | Joined on Feb 2010
#374
Originally Posted by edoman View Post
I have just run the ioquake3 update (2010-03-10), and I notice a few issues.

1) For me the frame rate in the first level used to be 30-60fps (averaging approx 45fps). Now it has dropped to 22-35fps (averaging approx 25fps). It is still a decent rate, but I'd prefer it to be the higher value.
2) The movement control by accelerometer seems to be responding better.
3) The auto-aim seems to be off (by default). I haven't yet gone into the settings to try to adjust that. It makes it harder to fight the 'bots.
Same issues on my end and I checked the settings for auto-aim..
They are on activated but not working...
 
Posts: 527 | Thanked: 121 times | Joined on Feb 2010
#375
Originally Posted by megaexer View Post
Mods don't work and lightmaps don't work... Also I can't control the mouse pointer properly. The frame rate is about 25fps. I hope to see accelerometer aim control.
MOuse pointer is way off on my end as well..
Can't we set the values somewhere?
 
Posts: 122 | Thanked: 46 times | Joined on Mar 2010
#376
Originally Posted by tangs View Post
Since I made the ioquake3 update tday, the it's closing before starting!!!
we have the same issue mate, it's my regret that I update my ioquake. I'm thinking if the issue of our n900 memory being full is affecting our phone.

tried to reflash the firmware and the Emmc(32gb) storage, same problem here.

it used to be working but now no matter how i've tried it's not.
 
F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#377
TOGGLE AUTOAIM:


in file /home/user/baseq3/autoexec.cfg

at the bottom, change the section shown below

set the numbers (ON/default: 1, Off: 0)

Code:
set aim 1
//set shoot 1
---


TOGGLE ACCELEROMETER:


in file /home/user/.q3a/baseq3/q3config.cfg

at the bottom, change the section shown below

set the numbers for both "seta accel_epsilon_#" (ON/default: 100, Off: 9999) as shown:

(to disable jump, set "seta accel_jump" )

Code:
seta accel_jump "-1300"
seta accel_epsilon_x "9999"
seta accel_epsilon_y "9999"

Last edited by F2thaK; 2010-03-13 at 09:52.
 
Posts: 17 | Thanked: 3 times | Joined on Mar 2010
#378
I also have the problem with quake closing at run time since performing the update. I decided to look into this a little further and discoverd the following information when running from terminal:

sys_loaddll (/home/user/baseq3/baseq3/uiarm.so) failed : "/home/user/baseq3/baseq3/uiarm.so: cannot open shared object file: no such file or directory"

Failed to load dll, looking for qvm.
loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, usnig interpreter
ui loaded in 1740352 bytes on the hunk
----cl_shutdown----
closing sdl audio device..
sdl audio device shut down.
re_shutdown (1)
segmentation fault

Im still a linux noob (but learning) so if anyone can interpret this it would be appreciated.

Thanks.
 
Posts: 17 | Thanked: 3 times | Joined on Mar 2010
#379
Ok so i decided to install openarena and take the missing files from there and copy them into the baseq3 folder and now the error message is gone BUT it still crashes out with a segmentation fault

Back to the drawing board
 
Posts: 122 | Thanked: 46 times | Joined on Mar 2010
#380
i decided to totally uninstall ioquake and install openarena instead, anyway the graphics is the same.
 
Reply


 
Forum Jump


All times are GMT. The time now is 20:28.