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Aranel's Avatar
Posts: 301 | Thanked: 227 times | Joined on Nov 2009 @ Turkey
#31
I think it may be possible to run Fruit Ninja Free since it complains about a missing MIDI device. If we could insert a sound sequencer (snd-seq-oss?) module to kernel, it would create that device and Fruit Ninja wouldn't complain i guess.

Anybody up to try?
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#32
After seeing http://wiki.maemo.org/Apkenv/Game_Compatibility, someone has managed to run a game? XD
 
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#33
Originally Posted by Aranel View Post
I think it may be possible to run Fruit Ninja Free since it complains about a missing MIDI device. If we could insert a sound sequencer (snd-seq-oss?) module to kernel, it would create that device and Fruit Ninja wouldn't complain i guess.

Anybody up to try?
tell me how to then,
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Posts: 169 | Thanked: 132 times | Joined on Oct 2011 @ Toronto, Canada
#34
Alright, so I got it set up properly... I think... I haven't been able to actually run anything. But at least the correct error messages come up. That's an improvement.
 
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#35
Do anybody know where the Fruit Ninja on Android stores it's savegames?
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Aranel's Avatar
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#36
Here's a little surprise(=a watermelon) for the community:


Interested? Check Game Compatibility page
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#37
I got Seg fault for Fruit Ninja v1.5.4

Not giving up though
 

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#38
Originally Posted by Aranel View Post
Here's a little surprise(=a watermelon) for the community:


Interested? Check Game Compatibility page
how did you do it ?
There is nothing beside playable on the wiki page
 
Aranel's Avatar
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#39
^ Look at the Version string, 1.5.4 works okay
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#40
/home/user/MyDocs # ./apkenv freesms.apk
apkenv: apkenv.c:45: main: Assertion `shlib != ((void *)0)' failed.
Aborted
/home/user/MyDocs #

wat does it mean?
 
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android, emu_layer, new_whazapp, orphanenv, sfdroid, thp ole ole ole, thp's up, y u disobey thp


 
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