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Posts: 87 | Thanked: 63 times | Joined on Dec 2009
#31
How about one black sheep for bonus points?
 

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#32
markusm
we dont know yet
what if there were different level s with different perspective
or even different games
we do not know the final vision - that is the idea, if someone comes up with a great layout of style or engine that we can use graphics created here, all the better!
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#33
Originally Posted by markusm View Post
How about one black sheep for bonus points?
Or Minus Points (Black Sheep of the Family!)
 

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#34
The layout in my head was a field from about a 60 degree angle - so ou don't see sky or sun, but you see the pens (and sheep) on a bit of a slant. To be honest, in my head the persepctive is off, cos I see the pens on a slant, but the sheep side on.

Excuse the ghastly drawing, but I sketched it up like this.

Your sheep are absolutely brilliant. Seriously cute sheep. (unlike mine)

In fact, one could almost call it Qt-sheep if it ends up coded in Qt.

Thanks for running with it guys! I am excited about this.
Attached Images
  
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#35
Originally Posted by lcuk View Post
what do sheep look like from above?
dirty cotton balls.
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#36
Originally Posted by lcuk View Post
texrat!
lets stick with sheep for now, the game can be skinned.
kathy wanted sheep and she is lead visionary on this one
Everyone's herding sheep (maybe penguins too).

I'm just playing with Kathy anyway. Surely it wouldn't be any fun to herd unherdable critters. Like crabs... porcupines... sugar gliders... cats... http://www.youtube.com/watch?v=Pk7yqlTMvp8
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#37
Originally Posted by Texrat View Post
Everyone's herding sheep (maybe penguins too).

I'm just playing with Kathy anyway. Surely it wouldn't be any fun to herd unherdable critters. Like crabs... porcupines... sugar gliders... cats... http://www.youtube.com/watch?v=Pk7yqlTMvp8
Actually, if we start with something simple like sheep (which are relatively easy to herd, lead etc) one could evolve a power-player version called 'herding cats' where it wouldn't matter which way you tipped the acceleromoter, they'd do whatever the heck they wanted. Not sure it would make a very rewarding game, though.
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#38
Originally Posted by RevdKathy View Post
Actually, if we start with something simple like sheep (which are relatively easy to herd, lead etc) one could evolve a power-player version called 'herding cats' where it wouldn't matter which way you tipped the acceleromoter, they'd do whatever the heck they wanted. Not sure it would make a very rewarding game, though.
I was half-joking. The serious side of me thinks other animals, especially the unherdable variety, would be a riot.

So thoughts...

- what about upper levels? cats would be great. So would raptors.

- what about unlocking special animals with achievements?

- what about random critters that add a little spice? For bonus points you have to make a crab stay with the sheep, and he has to be herded sideways.

- what about landmines? Only instead of blowing up they're jack-in-the-boxes that scare the beejeesus out of sheep

- the black sheep suggestion by another poster is brilliant. They do as they please, in fact a really good black sheep makes sure to screw up whatever the others are doing...

Ah, the fun you could have with this concept...

EDIT: don't forget about the Noah's Ark level! Oh man that would be killer...
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Last edited by Texrat; 2009-12-11 at 17:40.
 

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#39
Not sure about landmines, but I did wonder whether you'd lose a sheep if you tipped it so the sheep ran into a wolf and got eaten...

A black sheep who always runs counter to the acceleromoter might be fun, too, for the advanced level. The first thing you have to work out is that when you tip the device down right, the sheep runs up the screen. Just one black sheep - bonus points if you get him penned.

The concept has load and loads of potential for extras... but can we try to get the basic idea first... then you can all add extra levels with your cats, black sheep, landmines, mint sauce etc.
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#40
lol... imagine herding slime balls...
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