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Posts: 24 | Thanked: 17 times | Joined on Feb 2013
#31
pls try

apt-get -f install

you have to old version of libstc
 

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#32
wati meego version....
 
Posts: 21 | Thanked: 18 times | Joined on May 2012
#33
 
Posts: 215 | Thanked: 348 times | Joined on May 2011
#34
Originally Posted by kownas View Post
pls try

apt-get -f install

you have to old version of libstc
thanks, that solved it



ok here are my testings: PPSSPP v0.7 maemo3



Tekken 5 Dark Ressurection [Usa] X

I get
Code:
SGX Out of mem even
showing in the terminal, repeating in loop, the screen is black

Tekken 6 X

I get as far as the now loading screen, but nothing happens. I think I waited for 10 minutes yesterday so I doubt it'll get past that

Spectral Souls O

Black screen, but up you press x and start a few times the menu will show, start a new game and finally something that runs for me! not playable though.

3-10 fps and 30 fps with frameskip but extremely choppy @950MHZ


Soul Calibur X

gets to menu, when I select quick match I get segmentation fault and any othr mode gives SGX Out of mem event

Last edited by lonk; 2013-04-07 at 23:51.
 

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Posts: 439 | Thanked: 192 times | Joined on Oct 2009 @ spain-aragon-zaragoza
#35
Originally Posted by lonk View Post
thanks, that solved it



ok here are my testings: PPSSPP v0.7 maemo3



Tekken 5 Dark Ressurection [Usa] X

I get
Code:
SGX Out of mem even
showing in the terminal, repeating in loop, the screen is black

Tekken 6 X

I get as far as the now loading screen, but nothing happens. I think I waited for 10 minutes yesterday so I doubt it'll get past that

Spectral Souls O

Black screen, but up you press x and start a few times the menu will show, start a new game and finally something that runs for me! not playable though.

3-10 fps and 30 fps with frameskip but extremely choppy @950MHZ


Soul Calibur X

gets to menu, when I select quick match I get segmentation fault and any othr mode gives SGX Out of mem event

Look the official compatibility list

Dragon ball evolution run well in android version in dual core mobiles with good graphic card.

Test this game , dynarec and fast memory enabled, others off.

And n900 850cpu 600dsp for example or only 1150cpu .
 

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#36
Now available for Meego Harmattan.
 
Posts: 24 | Thanked: 17 times | Joined on Feb 2013
#37
Originally Posted by recluse View Post
Now available for Meego Harmattan.
so how does it works on n9?
 
Posts: 52 | Thanked: 74 times | Joined on Jun 2011
#38
I added support about 5 months ago when I added Symbian support. It seems no one was interested though.

Someone just requested it in an email, so I fixed it up again and made a new version.

It's based on the Qt UI I made for PPSSPP.

Maemo is using the SDL UI.

By the way guys, GPU is most important for PPSSPP. The CPU needs to be able to keep up of course but the GPU is the main issue to get higher FPS. Frame skipping will give you nice VPS but the game will still be quite choppy unless you get 20-30 FPS at least.

Unfortunately the GPU on the N900 and N9 really sucks SGX 530. If you are able to overclock the GPU, that would be beneficial.
Nokia N8 gets better FPS in most games, let alone the 808 (which is getting full speed on hundreds of games).


Originally Posted by kownas View Post
Lord of the Rings ~3fps (game not start)
Dantes Inferno ~3fps (game not start)
GTA Liberty City ~4fps (graphic bugs)
God Of War - Chains of Olympus ~3fps (only menu starts)
Tales of Eternia ~10-15 fps
Ultra Puzzle Bobble Pocket - menu start, game not
Crash Tag Team Racing - not work
Dragon Ball Evolution - ~10fps
GTA Vice City - ~5fps (graphic bugs)
This is really sad FPS I don't think these games will ever be playable sorry.
The Nokia N8 gets about 2-4x these frame rates (without frameskip) in every game.
My 808 gets about 3-6x those FPS too.
And you should be able to get 60 FPS on the Cube test with interpreter (rather than JIT). Something doesn't sound right there.



Originally Posted by samipower View Post
You are wrong. I am sure because in ps1 emulator with 1150mhz or 600mhz the games run slow or very fast .

But upgrade apliccation code wille be good .
The reason why is because the PSX emulator does not use the GPU.
The GPU plugin uses NEON code.

For some reason, no one ever made a GLES2 plugin to take advantage of the GPU. Don't ask me why. It's the #1 reason why you don't see a proper Symbian PSX emulator. The CPU on those devices is too weak to do everything by itself.

Last edited by recluse; 2013-04-13 at 16:12.
 

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#39
Please porting new version 0.7.5
http://ppsspp.org
https://github.com/hrydgard/ppsspp
 
Posts: 24 | Thanked: 17 times | Joined on Feb 2013
#40
so...... if anybody want to play ppsspp emulator needs to have (what kind/minimum phone)

i have interested sony xperia active (able to overclock to 2GHz)
 
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