MisterSorin
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2010-01-27
, 18:38
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Posts: 35 |
Thanked: 1 time |
Joined on Jan 2010
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#31
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2010-01-27
, 18:56
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Posts: 229 |
Thanked: 77 times |
Joined on Aug 2009
@ Los Angeles
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#32
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Downloaded it and it works great. I actually was pulled in and finished 4 levels LOL..so i have to say, good job and thanks!
Will Doom2 work too?
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2010-01-27
, 19:45
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#33
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2010-02-10
, 14:57
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Posts: 147 |
Thanked: 32 times |
Joined on Sep 2009
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#34
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2010-02-10
, 16:18
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#35
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2010-02-22
, 00:02
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Posts: 2 |
Thanked: 0 times |
Joined on Feb 2010
@ Beirut, Lebanon
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#36
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2010-02-22
, 01:19
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Posts: 4,365 |
Thanked: 2,467 times |
Joined on Jan 2010
@ Australia Mate
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#37
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Hey, first of all thanks for the app, you brought one of the greatest games to the platform and i cant wait for ur future projects
I copied 2 wad files to PrBoom wad directories, after that i ran the game and it totally crashed without any notifications wutsoever .. i dont think i've done sth wrong, im only wondering if the app cant handle 2 wad files in its directory .. if so, i dont know the command to delete the files, i'd be much thankful of u would tell me.
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2010-02-22
, 13:13
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Posts: 147 |
Thanked: 32 times |
Joined on Sep 2009
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#38
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2010-02-22
, 14:56
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#39
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2010-02-24
, 15:16
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#40
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However it should b possible to get the accelemymote wrapper to work with prboom. Now that the missing kernel module has been released, i'll push a task to the front of the "maemo gaming" queue to create a separate package for the utility (it's currently bundled with uqm) so that interested parties can hack it.