The Following User Says Thank You to qgil For This Useful Post: | ||
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2009-11-01
, 18:06
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#32
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I'm all for a default standard 2D green-grey board. All the 3D animated stuff might be fancy (question mark goes here) but it quite distracting when playing.
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2009-11-01
, 18:15
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#33
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2009-11-01
, 18:18
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#34
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2009-11-01
, 18:23
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Posts: 3,811 |
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Joined on Oct 2007
@ East Lansing, MI
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#35
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2009-11-01
, 18:30
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Posts: 376 |
Thanked: 511 times |
Joined on Aug 2009
@ Greece
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#36
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its also possible the gnuchess engine may also be ported/embedded within qt too.
The Following User Says Thank You to v13 For This Useful Post: | ||
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2009-11-01
, 18:48
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#37
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We need to find the stright way to get the features working with simple, usable, elegant UI. If this is done with, as you say, a good separation of engine and UI + themes then having an optional 3D animated UI is a task someone can take without delaying the trunk development.
Bird view in a mobile interface? It's not that you have the luxury of wasting too much space with angles and perspective.
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2009-11-01
, 18:50
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Posts: 415 |
Thanked: 732 times |
Joined on Jan 2009
@ Finland
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#38
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We need to find the stright way to get the features working with simple, usable, elegant UI. If this is done with, as you say, a good separation of engine and UI + themes then having an optional 3D animated UI is a task someone can take without delaying the trunk development.
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2009-11-01
, 21:14
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#39
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2009-11-01
, 21:37
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Posts: 367 |
Thanked: 176 times |
Joined on Oct 2009
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#40
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Tags |
chess, development, game |
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I'm all for a default standard 2D green-grey board. All the 3D animated stuff might be fancy (question mark goes here) but it quite distracting when playing.
Last edited by qgil; 2009-11-01 at 18:17.