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#31
Alright, it's good to hear someone is still working with GemRB/Maemo

Hopefully you'll find some time to give the n810 some love
 
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#32
Originally Posted by Bundyo View Post
I have a working 0.6.0 build for fremantle, though not top performance. No build for n8x0 yet.
I can't work on this either... but... can you post your cmake, openal and other dependencies?

EDIT: hmm, didn't have all repos activated, nevermind

Last edited by ArnimS; 2009-12-18 at 10:34. Reason: forgot to google
 

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#33
Originally Posted by Bundyo View Post
I have a working 0.6.0 build for fremantle, though not top performance. No build for n8x0 yet.
Where might I find this, I'd like to help test.

I compiled 0.6.0 in a debian chroot and have it running and somewhat playable on the n900, sound performance is pretty bad, and load times are quite sluggish though. I'd imagine even without optimizations, a fremantle build should run smoother than my chroot build.

Also, quicksave doesn't seem to work, but if I save manually in a new slot each time things seem to work ok.

Using BG2 gamedata in MyDocs (fat32)
 

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#34
Here is a build, I was hoping to do a small config tool for it and then push it to extras:
http://bundyo.com/things/gemrb-0.6.0-maemo0.deb

It is optified.
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#35
Originally Posted by ArnimS View Post
I can't work on this either... but... can you post your cmake, openal and other dependencies?

EDIT: hmm, didn't have all repos activated, nevermind
My google-fu is aparantly not up to snuff, what repo am I missing for openal?

I have extras, testing and dev and enabled
 

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#36
Oh, sorry.

http://bundyo.com/things/libopenal1_...22-1_armel.deb
http://bundyo.com/things/libopenal-d...22-1_armel.deb
http://bundyo.com/things/libopenal1-...22-1_armel.deb

/etc/openal/alsoft.conf would probably also help for better sound .
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Last edited by Bundyo; 2009-12-25 at 08:43.
 

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#37
Originally Posted by Bundyo View Post
Oh, sorry.

http://bundyo.com/things/libopenal1_...22-1_armel.deb
http://bundyo.com/things/libopenal-d...22-1_armel.deb
http://bundyo.com/things/libopenal1-...22-1_armel.deb

/etc/openal/alsoft.conf would probably also help for better sound .
Thanks, you're build runs much better than my chroot build. Sound is usable, but sometime stutters I modified alsoft.conf to use pulse through alsa, havent tried alsa directly yet.

800x480 is currently unusable, had the same issue with the chroot build, the notification/spells etc area does not redraw properly, 640x480 works fine however.


The only n900 specific issue I have ran into is that there is no 'dead zone' between a click and a drag. This makes it very easy to accidently deselect everyone instead of going to where you tapped.

It feels playable, I'm working my way through Irenicus' dungeon for the Nth time

Thanks again..

I'd be willing to help some with python scripting when I can, but Im not familiar with the infinity engine from a development/modding perspective
 

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#38
Originally Posted by Bundyo View Post
I have a working 0.6.0 build for fremantle, though not top performance. No build for n8x0 yet.
Building this in scratchbox is a god damned circus show.
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#39
Is sound fixed? Im having a problem with stuttering audio with the latest build 0.6.0. I looked at my openal.conf, and there are no options set... Anyone with good sound have some tips they'd like to share?
 
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#40
You need to tweak the openal.conf a little. Is it empty?
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