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Posts: 456 | Thanked: 1,580 times | Joined on Dec 2009
#31
So,
the version from yesterday was a quite quick hack.
A newer, reworked version should fix some issues, though I could not test the "multi Zeemote operation" yet.
Hopefully the issue that after shutdown a key was being stuck in pressed state is finally also resolved.
Also this version only displays as many "Zeemote buttons" as it could find Zeemotes being registered in the configuration application.
 

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#32
I tested 2 zeemotes and it will not connect either one I tryed one at a time and both at the same time. When there are two in zeeconf it will not connect.
 

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#33
~ $ zeecontrol
Found 2 Zeemote(s).
Trying to connect Zeemote 1.
Exception in thread Thread-1:
Traceback (most recent call last):
File "/usr/lib/python2.5/threading.py", line 486, in __bootstrap_inner
self.run()
File "/usr/lib/zeecontrol/ZeemoteEventThread.py", line 62, in run
self.zee = discover.getZeemote( (self.zeeBtn.getId() - 1) )
File "/usr/lib/zeecontrol/Zeemote.py", line 114, in getZeemote
("device", ZeemoteDeviceStruct * devCount)]
AttributeError: _fields_ is final

this is zeecontrol in xterminal
 

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#34
Thanks for testing!
The output from the command line was indeed helpful.
I uploaded a new version which hopefully fixes the issue but as I do not have a second Zeemote to test at the moment I am kinda in the dark.
The hack is not very nice but I hope it fixes the issue.

Last edited by Wonko; 2010-05-19 at 21:19. Reason: Typo
 

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#35
both connect now but the analog sticks do the same thing. I havent tried editing the keys in HOME/.zeecontrol/UserMappings.py is it also for the analogs?
 
Posts: 178 | Thanked: 30 times | Joined on Oct 2009 @ Texas
#36
I changed the keymappings and it works good. while both zemotes on and connected to zeecontrol then if I turn off one zeecontrol will close it should wait for both to turn off before closing. thanks for your hard work its a really good program.
 
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#37
Hi i have a queation: In wich games/emus does the zeemote work? I'm thinking of bying one and just want to know wich games/emus i can or can't play with it

Btw nice work Wonko
 
Posts: 456 | Thanked: 1,580 times | Joined on Dec 2009
#38
Originally Posted by Cobra View Post
while both zemotes on and connected to zeecontrol then if I turn off one zeecontrol will close it should wait for both to turn off before closing.
Well, I first considered this not bug but a feature.
Though, I was not quite sure if this behavior makes sense.
I'll change it as you describe it in one of the next versions.

Originally Posted by Dousan
In wich games/emus does the zeemote work?
Zeecontrol simply forwards the actions you do with the Zeemote as keyboard inputs to the GUI.
That means that you should basically be able to control every game/emulator/application using Zeecontrol that you can control via keyboard input.

Edit: Of course you have to be aware of the limiation that the Zeemote has a maximum of eight "buttons". I.e. the Zeemote joystick simulates four buttons (one for each direction) and the remaining four buttons map to the Zemmote buttons A-D.
Also note: I do not provide any warranty for Zeecontrol working with your application etc. or even for Zeecontrol working at all.

Last edited by Wonko; 2010-05-20 at 08:04.
 

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#39
@Wonko thats good to hear

It will work and wouldn't hold anything against you if not

Thanks for the reply and now of to spend a little cash on the net
 
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#40
Originally Posted by Dousan View Post
Hi i have a queation: In wich games/emus does the zeemote work? I'm thinking of bying one and just want to know wich games/emus i can or can't play with it
I'm using the Zeemote with Picodrive. It works very good (not perfect jet).
But I must say, I play only Sonic (because I need only 1 Button). The Buttons A and B are good to use. Buttons C and D on the Zeemote are hard to reach. (I only use it to load and save the savegame in a fast way)

So, every Game / Emulator with 4 directions and 2 Buttons should work. (without warranty)
 

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