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2010-05-19
, 20:04
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Posts: 178 |
Thanked: 30 times |
Joined on Oct 2009
@ Texas
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#32
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2010-05-19
, 20:18
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Posts: 178 |
Thanked: 30 times |
Joined on Oct 2009
@ Texas
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#33
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2010-05-19
, 21:18
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Posts: 456 |
Thanked: 1,580 times |
Joined on Dec 2009
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#34
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The Following User Says Thank You to Wonko For This Useful Post: | ||
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2010-05-19
, 22:16
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Posts: 178 |
Thanked: 30 times |
Joined on Oct 2009
@ Texas
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#35
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2010-05-19
, 23:05
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Posts: 178 |
Thanked: 30 times |
Joined on Oct 2009
@ Texas
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#36
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2010-05-20
, 06:56
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Posts: 1,161 |
Thanked: 1,707 times |
Joined on Jan 2010
@ Denmark
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#37
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2010-05-20
, 07:57
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Posts: 456 |
Thanked: 1,580 times |
Joined on Dec 2009
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#38
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while both zemotes on and connected to zeecontrol then if I turn off one zeecontrol will close it should wait for both to turn off before closing.
In wich games/emus does the zeemote work?
The Following User Says Thank You to Wonko For This Useful Post: | ||
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2010-05-20
, 08:40
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Posts: 1,161 |
Thanked: 1,707 times |
Joined on Jan 2010
@ Denmark
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#39
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2010-05-20
, 09:19
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Posts: 1,259 |
Thanked: 1,341 times |
Joined on Oct 2009
@ Germany
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#40
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Hi i have a queation: In wich games/emus does the zeemote work? I'm thinking of bying one and just want to know wich games/emus i can or can't play with it
the version from yesterday was a quite quick hack.
A newer, reworked version should fix some issues, though I could not test the "multi Zeemote operation" yet.
Hopefully the issue that after shutdown a key was being stuck in pressed state is finally also resolved.
Also this version only displays as many "Zeemote buttons" as it could find Zeemotes being registered in the configuration application.