railroadmaster
|
2010-10-16
, 14:16
|
Posts: 1,082 |
Thanked: 1,235 times |
Joined on Apr 2010
|
#31
|
|
2010-10-16
, 18:24
|
Posts: 701 |
Thanked: 585 times |
Joined on Sep 2010
@ London, England
|
#32
|
|
2010-10-16
, 18:33
|
|
Posts: 333 |
Thanked: 153 times |
Joined on Feb 2010
@ blah blah
|
#33
|
|
2010-10-16
, 22:48
|
|
Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
|
#34
|
With the current standard of thick bezel, you can grab the slate naturally as you would a (paper) notepad; there's no need to artificially adapt your gestures to accommodate thinner bezels.
If there's any company that puts so much weight on how their products look. So vain. It's Apple. It's Steve Jobs. I can imagine him having many a sleepness night trying to find ways to shave off the sides of the iPad and still maintain high level of usability. Look at where it's at today.
The thinner bezel looks nicer, but all it does is conjure the many many usability problems I've had with all my past (Windows) tablets/convertibles....
|
2010-10-16
, 23:50
|
|
Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
|
#35
|
To be honest, I completely disagree. The whole benefit of a high PPI screen is that you have trouble seeing individual pixels - Things look "smooth" vs "chunky".
I have a ~100ppi 23" desktop screen(1920x1080), and at a distance of 18" or so, I can see individual pixels clearly; a single pixel out of place on a font looks bad, and if something's spaced slightly off its easily noticeable.
My N900 is even better - I really have to strain to see individual pixels, and AA on games isn't even really required for it to appear sharp and clear; On my desktop screen, 4XAA is required for a game to look good. On my laptop, 2X is sort of required.
So, in conclusion, I completely disagree, and don't think you know what you know what you are talking about.
I think the pitfall here is how this particular feature is 'classed'. When you say something is 'necessary' or not, then you get very2 subjective.
ie: Is it a necessity for anyone here to own a 7 or 10" internet tablet?
Generally I agree. But the distance can vary a lot and there's one more element here that I think is crucial, which was the saving grace of past iPhone\Touch's low ppi screens:
- Zoom capability of the OS. (How fast, how easy, how available)
Yes, because you're comparing a 4:3 screen with a 16:9 screen. It's not a direct ppi comparison, you're unnecessarily introducing another element in this comparison.
@VGA on 5": Subjective. People may mistake this to you having less sensitivity to high quality picture or having low standards.
iPad's resolution is not bad, but I am quite certain Jobs will put retina-class display on the next one. I certainly could use a higher ppi on the iPad when reading publications (ie: zinio) on it.
Now, to address the rest of your post, it is all based on a flawed assumption about viewing distance. I can tell you that I typically hold my N900 between 10-20 cm from my face; while I may struggle to see individual pixels at 20 cm, I can see them at 10, therefore >220 PPI clearly isn't too much since the N900 has 266 PPI and I can still see individual pixels.
At one point in your post you make the assumption that a 10" tablet would be used at 50cm, I don't have my netbook screen that far away when I'm actually using it (unless I'm watching video), so why on earth would I stretch my arm to hold a tablet at that distance. For a tablet computer, if the resolution is so high I can't see the detail I can bring it closer to my face, there is a point where increased resolution will be superfluous and it does depend on viewing distance, however most devices these days (generally excepting TVs) don't come close.
|
2010-10-21
, 19:20
|
|
Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
|
#36
|
I would guess that the major resistive-force acting against a large ultra-high PPI display is the number of pixels. Pushing all of those pixels on a mobile chipset may be beyond the capabilities of current chips, especially for 3D (a major facet of iOS software). As I understand it, desktop/laptop GPUs struggle to display at high resolutions.
The second resistive-force, I would imagine to be cost. 1024x768 displays at 10" are somewhat common, but something higher like 1920x1200 may be too expensive for the benefit of bragging rights or slightly clearer text.
The third resistive-force, I would imagine is the software resolution. As I understand it, iOS is resolution fixed (unless this is changed with the iPad SDK), and introducing a new resolution may break a lot of apps or split the young iPad market prematurely.
I would actually be surprised if the next iPad had a retina-type display. I would guess that there would be bump in processor spec, perhaps some cameras attached, the announcement of a complementary iPad-mini @ 7", and/or even dynamic LED backlighting for further power savings and AMOLED-esque contrast. But I would actually be shocked if the iPad-line had anything but a 1024x768 display for the next generation.
The Following User Says Thank You to ysss For This Useful Post: | ||
|
2010-10-21
, 19:45
|
|
Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
|
#37
|
I see what you did there. But all kidding aside, a high PPI does nothing but make things look smooth. I would love a Retina-display, would I need it, no. And think of other advantages you get with medium-resolution over high-resolution... like cost.
Yes I also pondered about this. But remember Android has pinch-to-zoom (and a great one at that, besting the iOS). And if you think outside-the-box, Windows has that natively within the explorer and so does webrowsers like Firefox. Good point, but one we don't need to worry about in this case.
Woops, sorry. I didn't mean the aspect ratio, I meant the PPI, as long as the message was successfully understood. Btw the PPI comparison between those two would be 160PPI vs 196PPI, and yes the difference between the two is hard to distinguish when its used at the intended distance from eyes.
I love HD. As for standards; I own a Samsung Galaxy S. This discussion is about why standard def is "acceptable". I've stated before 1366x768 (720p) on 10" is what I want, but if I have to settle for 1024x600, that is acceptable to a person of my techh-calibre.
I will reiterate, the more the pixels; the merrier. But you do get to a point where we get greedy and those extra pixels mean nothing to the user experience (eg iPhone4 vs Galaxy S resolutions).
|
2010-10-21
, 20:01
|
|
Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
|
#38
|
|
2010-10-21
, 20:16
|
|
Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
|
#39
|
|
2010-10-22
, 12:45
|
|
Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
|
#40
|