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Andy1210's Avatar
Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#31
Originally Posted by Venemo View Post
What size was the puzzle for which it was slow?
No matter which size... Not too slow, but slower than without shadow
So doesn't negatively affect the gaming experience

Originally Posted by Venemo View Post
(Also, please try with turning the accelerometer off. I found out that the accelerometer is what makes it quite slow sometimes.)
It was switched off
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 

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Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#32
Originally Posted by Andy1210 View Post
No matter which size... Not too slow, but slower than without shadow
Yes, that is expected.
The GPU of the N900 is really (I mean REALLY) bad at doing alpha transparency, this is probably the reason for it.

(Also because the app uses the GPU, you won't get any better performance if you overclock the CPU )

Originally Posted by Andy1210 View Post
So doesn't negatively affect the gaming experience
This is good to hear.
 

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Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#33
Originally Posted by Venemo View Post
(Also because the app uses the GPU, you won't get any better performance if you overclock the CPU )
Hehe, i know
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#34
Hi i really like you game.

But i have a problem: when i finish a game and start a new one, the timer doesn't restart. Here a few pics:

I finished this puzzle in 62 seconds:



I decided to start a new one but the timer started at 62 seconds:



so if i want to restart the timer, i have to restart the app.

Last edited by Brian_7; 2011-02-13 at 19:49.
 

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#35
A suggestion:
in my opinion, the tiles shouldn't "snap" immediately when one happens to be moved near one of its matches, because this way, one is likely to simply make a match by sheer luck.

Instead, a match should only be checked for after lifting the stylus/finger, or alternatively, after some given amount of time without being moved.

Thanks for the nice game anyway, and for porting it to OS2008!
 

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Posts: 3,203 | Thanked: 1,391 times | Joined on Nov 2009 @ Worthing, England
#36
Originally Posted by Brian_7 View Post
Hi i really like you game.





so if i want to restart the timer, i have to restart the app.
yay! my photo! love seeing them in someones app! - (West Wittering sea front beach huts - HDR, UK)

p.s. - been playing on this for a few weeks, really does rock!!
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----------- Author of the N900 Health Check Application ----------- New Version in Extras Devel (Dec 2010 - 2.9.10)
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#37
Originally Posted by noobmonkey View Post
yay! my photo! love seeing them in someones app! - (West Wittering sea front beach huts - HDR, UK)
Yeah, thank you for offering your photo for the app!

Originally Posted by noobmonkey View Post
p.s. - been playing on this for a few weeks, really does rock!!
Thanks!
 
Venemo's Avatar
Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#38
Newsflash!
  • Good has just became better
  • Puzzle Master 1.2.0 is now coming to Extras-devel
  • You may know that thanks to some great people who tested on their devices, Puzzle Master is now available on N8x0 devices - Find the details here.
  • Massive UI improvements

Here is the changelog:

* Fixed a bug with the timer not being reset correctly
* New user interface (icons from Oxygen)
* Added ability to manage images
* The accelerometer works correctly when in portrait mode
* The screen orienation is fixed when the accelerometer is used in the game
* Images are scaled in such a way that they won't look ugly after upscaling
* Added ability to pause game

Here is a teaser screenshot:


You can find more updated screenies in the first post of this thread!
 

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#39
Hi,

Originally Posted by Venemo View Post
  • You may know that thanks to some great people who tested on their devices, Puzzle Master is now available on N8x0 devices - Find the details here.
Just curious: Can you use the up/down etc. keys to move the pieces? My touchscreen is broken for the most part... It's not a request; I'm just wondering
 

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#40
Originally Posted by jstokes View Post
Just curious: Can you use the up/down etc. keys to move the pieces? My touchscreen is broken for the most part... It's not a request; I'm just wondering
I thought about this, but then you would need:
- Some logic to select which piece do you want to move (which I have no idea for, without a mouse or touchscreen) - your idea wanted
- Move the selected piece - Now this could happen with the arrow keys
 

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