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2012-02-27
, 23:35
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Posts: 1,107 |
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Joined on Mar 2007
@ Germany
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#32
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2012-03-01
, 00:43
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Posts: 2,076 |
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Joined on Feb 2011
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#33
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2012-03-01
, 03:41
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Posts: 3,811 |
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Joined on Oct 2007
@ East Lansing, MI
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#34
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2012-03-01
, 07:57
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Joined on Feb 2011
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#35
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The Following User Says Thank You to szopin For This Useful Post: | ||
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2012-03-01
, 22:14
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Posts: 3,811 |
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@ East Lansing, MI
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#36
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2012-03-02
, 07:40
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Posts: 839 |
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Joined on Mar 2009
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#37
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The Following 2 Users Say Thank You to AapoRantalainen For This Useful Post: | ||
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2012-03-02
, 08:10
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Joined on Nov 2011
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#38
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2012-03-03
, 01:29
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Posts: 2,076 |
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Joined on Feb 2011
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#39
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Speaking of ncurses, I think these are not pixels, but characters.
Currently brogue has COLS=100 and ROWS=34 (actually 31 + MESSAGE_LINES, where MESSAGE_LINES=3) and they means characters. (As you can count the 'grid' when playing)
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2012-03-03
, 11:33
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Posts: 131 |
Thanked: 241 times |
Joined on Feb 2012
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#40
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#!/bin/sh cd /opt/brogue; /opt/brogue/brogue
[Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Name=Brogue Categories=Games Exec=/opt/brogue/brogue.sh
The Following User Says Thank You to HolgerN For This Useful Post: | ||
This time without compatibility breakers.