IzzehO
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2010-07-09
, 00:00
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#391
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2010-07-09
, 00:34
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#392
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Using /tmp for the file would mean that at least it gets cleaned upon reboot.
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2010-07-09
, 01:07
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#393
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The QT GUI looks uglier. The issue is that they just don't scale down to the N900 screen size, and it has to be done manually, or just skip it altogether and create a new GUI (because, for a start, are we ever going to use another sound or video plugin? no need for that dialog).
The Pandora solves this by having DPI!=Screen DPI[*] so that fonts and buttons are small, very small. On the N900 (3.5inch) this would look too small.
* Note: the N900 actually does this too but then increases the default font sizes.
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2010-07-09
, 01:41
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#394
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Hmm.. perhaps the screenshots I saw were of something else then... any plans to take over the project javis
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2010-07-09
, 01:44
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#395
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I am slowly working on it. I fixed
-the open rom dialogs -- hildon style and most extensions are now visible by default
-the blight input plugin config dialog -- ok and cancel buttons are now visible without extra trickery
-pulled r20 gles2n64, made all gles2n64 resolutions settings work again with sdl_gles
-fix gles2n64 x86 builds (for scratchbox) -- but the plugin crashes either way with the sdk GLES2 simulation libraries.
-fixed close window -> quit
-and created initial packaging.
You'll find the packages in my depot, but I'm not linking directly to them because they will do nothing for most people. Also, they're not optified: ensure enough rootfs space (~3MiB) or it'll break your N900.
I am installing mupen64plus with gtk+2 GUI to /usr/bin, plugins to /usr/lib/mupen64plus/ (so this HAS to be set in config files, UNLESS you delete them from your ~ and let the application recreate them).
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2010-07-09
, 01:49
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#396
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Have you managed to set up key stop to exit the emulator? ishurmers work around seems to work fairly well.
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2010-07-09
, 02:20
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#397
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Yes, I added that. Actually also setting "stop" flag but from stop_it function (which is the one that does it on the older recompiler).
Seems to be checked at interrupt firing time by at least the arm and x86 recompiler. Poor amd64 users
As for bug reports, I'd need to know if they happen on the Pandora too (if I didn't introduce the bug, chances are I am not going to be able to fix it).
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2010-07-09
, 02:25
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Posts: 145 |
Thanked: 25 times |
Joined on Jan 2010
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#398
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2010-07-09
, 03:10
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#399
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2010-07-09
, 08:23
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Posts: 12 |
Thanked: 2 times |
Joined on Jan 2008
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#400
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Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
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